further refactor

This commit is contained in:
2025-07-12 02:19:48 +02:00
parent 05e254cfcd
commit 473c807461
46 changed files with 637 additions and 475 deletions

View File

@@ -1,11 +1,10 @@
import { Endpoints } from "../endpoints.js";
import { game } from "../game.js";
export function clear(socket, data){
if(!socket.hasOwnProperty("player")) return;
let buff = Buffer.from(data, 'base64');
let data1 : string = JSON.parse(buff.toString('utf-8'));
let room = game.lobbyState.roomComplete(data1)
game.socketIO.emit("level/cleared", JSON.stringify(room.copyState()))
game.socketIO.emit(Endpoints.LevelCleared, JSON.stringify(room.copyState()))
}

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@@ -1,30 +1,29 @@
import { game } from "../game.js";
import { playerData } from "../Classes/playerData.js";
import { roomChangeResponse } from "../Classes/roomChangeResponse.js";
import { characterData } from "../Classes/characterData.js";
import { roomChangeResponse } from "../Classes/Outgoing/roomChangeResponse.js";
import { levelEnter } from "../Classes/Incoming/levelEnter.js";
import { Socket } from "socket.io";
import { Endpoints } from "../endpoints.js";
export function enter(socket, data){
if(!socket.hasOwnProperty("player")) return;
export function enter(socket : Socket, data){
let buff = Buffer.from(data, 'base64');
let data1 : levelEnter = JSON.parse(buff.toString('utf-8'));
let player : playerData = socket.player
let character : characterData = socket.character
socket.join(data1.targetRoom.id)
let newRoom = game.lobbyState.roomEnter(data1.targetRoom, player)
player.room = newRoom.id
let newRoom = game.lobbyState.roomEnter(data1.targetRoom, character)
character.room = newRoom.id
socket.leave(data1.previousRoom.id)
let oldRoom = game.lobbyState.roomExit(data1.previousRoom.id, player)
let oldRoom = game.lobbyState.roomExit(data1.previousRoom.id, character)
let data2 = new roomChangeResponse()
data2.player = player.copyUpdate()
data2.player = character.copyUpdate()
data2.newRoom = newRoom.copyStart()
data2.previousRoom = oldRoom.copyState()
let json = JSON.stringify(data2)
socket.emit("level/entered", JSON.stringify(data2))
data2.newRoom = newRoom.copyState()
socket.broadcast.emit("level/entered", JSON.stringify(data2))
socket.emit(Endpoints.LevelEntered, json)
socket.broadcast.emit(Endpoints.LevelEntered, json)
}

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@@ -1,19 +1,20 @@
import { Socket } from "socket.io";
import { levelUpdateClient } from "../Classes/Incoming/levelUpdateClient.js";
import { playerData } from "../Classes/playerData.js";
import { characterData } from "../Classes/characterData.js";
export function playerUpdate(socket, data){
if(!socket.hasOwnProperty("user")) return;
export function playerUpdate(socket : Socket, data){
if(socket.user != null) return;
let buff = Buffer.from(data, 'base64');
let data1 : levelUpdateClient = JSON.parse(buff.toString('utf-8'));
let player : playerData = socket.player
if(player == null){
let character : characterData = socket.character
if(character == null){
console.log("Error! Player not spawned!")
return
}
player.rigidbody = data1.player.rigidbody
character.rigidbody = data1.player.rigidbody
if(data1.player.hasOwnProperty("damageInfo"))
player.damageInfo = player.damageInfo.concat(data1.player.damageInfo)
character.damageInfo = character.damageInfo.concat(data1.player.damageInfo)
}

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@@ -1,10 +1,12 @@
import { playerData } from "../Classes/playerData.js";
import { Socket } from "socket.io";
import { characterData } from "../Classes/characterData.js";
import { Endpoints } from "../endpoints.js";
export function projectile(socket, data){
export function projectile(socket : Socket, data){
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let player : playerData = socket.player
let character : characterData = socket.character
socket.to(player.room).emit('level/projectile', buff.toString('utf-8'))
socket.to(character.room).emit(Endpoints.LevelProjectile, buff.toString('utf-8'))
}

View File

@@ -1,16 +1,15 @@
import { Socket } from "socket.io";
import { levelUpdateHost } from "../Classes/Incoming/levelUpdateHost.js";
import { playerData } from "../Classes/playerData.js";
import { characterData } from "../Classes/characterData.js";
import { game } from "../game.js";
export function update(socket, data){
if(!socket.hasOwnProperty("player")) return;
export function update(socket : Socket, data){
let buff = Buffer.from(data, 'base64');
let data1 : levelUpdateHost = JSON.parse(buff.toString('utf-8'));
let player : playerData = socket.player
let character : characterData = socket.character
let room = game.lobbyState.rooms.find(l=>l.id == data1.room.id)
if (room == null || room.hostId != player.id){
if (room == null || room.hostId != character.id){
return
}
@@ -21,7 +20,7 @@ export function update(socket, data){
data1.room.enemies = []
}
player.rigidbody = data1.player.rigidbody
character.rigidbody = data1.player.rigidbody
room.enemies = data1.room.enemies
room.objects = data1.room.objects

View File

@@ -1,3 +1,4 @@
import { Endpoints } from "../endpoints.js";
import { clear } from "./_clear.js";
import { enter } from "./_enter.js";
import { playerUpdate } from "./_playerUpdate.js";
@@ -5,23 +6,23 @@ import { projectile } from "./_projectile.js";
import { update } from "./_update.js";
export function registerLevelCallbacks(socket){
socket.on('level/enter', (data) => {
socket.on(Endpoints.LevelEnter, (data) => {
enter(socket, data)
});
socket.on('level/cleared', (data) => {
socket.on(Endpoints.LevelCleared, (data) => {
clear(socket, data)
});
socket.on('level/update', (data) => {
socket.on(Endpoints.LevelUpdate, (data) => {
update(socket, data)
});
socket.on('level/playerUpdate', (data) => {
socket.on(Endpoints.LevelPlayerUpdate, (data) => {
playerUpdate(socket, data)
});
socket.on('level/projectile', (data) => {
socket.on(Endpoints.LevelProjectile, (data) => {
projectile(socket, data)
});
}
}