Inventory system changes

This commit is contained in:
Katboi01 2023-11-02 17:12:24 +01:00
parent 8b55039972
commit 4e2eedda49
13 changed files with 100 additions and 160 deletions

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@ -0,0 +1,12 @@
import { Stat } from "../itemData"
export class inventoryChange{
id : number
name : string
rarity : number
change : number
templateId: number
operation : number
equipment : number[]
stats : Stat[] = []
}

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@ -1,4 +1,5 @@
import { game } from "../game"
import { inventoryChange } from "./Incoming/inventoryChange"
export class itemData{
name : string
@ -20,6 +21,24 @@ export class itemData{
return item
}
static fromChange(change : inventoryChange){
let item = new itemData()
item.id = change.id
item.name = change.name
if(change.hasOwnProperty("stats")){
item.stats = change.stats
}
else{
item.stats = []
}
item.count = change.change
item.rarity = change.rarity
item.templateId = change.templateId
return item
}
static copy(data : itemData){
let item = new itemData()

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@ -43,20 +43,8 @@ export class playerData{
}
validateEquipment(){
if(this.inventory.weapon != -1){
if(this.getItemById(this.inventory.weapon) == null){
this.inventory.weapon == -1;
}
}
if(this.inventory.equipment[0] != -1){
if(this.getItemById(this.inventory.equipment[0]) == null){
this.inventory.equipment[0] == -1;
}
}
if(this.inventory.equipment[1] != -1){
if(this.getItemById(this.inventory.equipment[1]) == null){
this.inventory.equipment[1] == -1;
}
if(this.inventory.equipment.length < 3){
this.inventory.equipment = [-1, -1, -1]
}
}

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@ -2,6 +2,6 @@ import { itemData } from "./itemData";
export class playerInventory{
weapon : number = -1
equipment : number[] = [-1,-1]
equipment : number[] = [-1,-1,-1]
items : itemData[] = []
}

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@ -1,15 +0,0 @@
import { playerData } from "../Classes/playerData";
export function delete1(socket, data){
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 = Number(buff.toString('utf-8'));
let player : playerData = socket.player
let item = player.inventory.items.findIndex(i=>i.id == data1);
if(item == -1){
console.log("Error! Item " + item + " not found!")
}
player.inventory.items.splice(item, 1)
}

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@ -1,22 +0,0 @@
import { inventoryItemTransaction } from "../Classes/inventoryItemTransaction";
import { playerData } from "../Classes/playerData";
export function deleteMany(socket, data){
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : inventoryItemTransaction[] = JSON.parse(buff.toString('utf-8'));
let player : playerData = socket.player
data1.forEach(t=>{
switch(t.type){
case 0:
player.inventory.items.find(i=>i.id == t.itemId).count += t.amount;
break;
case 2:
let item = player.inventory.items.findIndex(i=>i.id == t.itemId);
player.inventory.items.splice(item, 1)
break;
}
})
}

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@ -1,70 +0,0 @@
import { itemData } from "../Classes/itemData";
import { lobbyMessage } from "../Classes/lobbyMessage";
import { playerData } from "../Classes/playerData";
import { game } from "../game";
export function pickup(socket, data){
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : itemData = JSON.parse(buff.toString('utf-8'));
let player : playerData = socket.player
if(player != null){
let inventory = player.inventory
let template = game.getItemTemplate(data1.templateId)
let items = inventory.items.filter(i=>i.templateId == data1.templateId)
let totalAdded = 0
if(data1.count > template.maxCount)
{
console.log("ERROR ERROR ITEM ERROR")
return;
}
items.forEach(item=>{
var maxAmount = Math.min(template.maxCount - item.count, data1.count - totalAdded);
if (maxAmount > 0)
{
item.count += maxAmount;
totalAdded += maxAmount;
}
})
if(totalAdded < data1.count)
{
let maxAmount = data1.count - totalAdded
let itemCopy = itemData.copy(data1);
itemCopy.count = maxAmount;
totalAdded += maxAmount;
inventory.items.push(itemCopy);
}
if (totalAdded == data1.count)
{
if(data1.rarity >= 75){
let message = socket.user.login + " picked up "
if(data1.rarity >= 95){
message += "<color=purple>" + data1.name + "</color> (epic)"
}
else if(data1.rarity >= 75){
message += "<color=red>" + data1.name + "</color> (rare)"
}
else if(data1.rarity >= 60){
message += "<color=yellow>" + data1.name + "</color> (uncommon)"
}
else
message += data1.name;
game.addMessage(new lobbyMessage(message))
}
}
else
{
console.log("ERROR ERROR ITEM ERROR")
}
}
}

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@ -1,16 +0,0 @@
import { itemGenerated } from "../Classes/itemGenerated";
import { itemRequest } from "../Classes/itemRequest";
import { generateItemByType } from "./itemGeneration";
export function request(socket, data){
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : itemRequest = JSON.parse(buff.toString('utf-8'));
let response = new itemGenerated()
response.instanceId = data1.instanceId
response.item = generateItemByType(data1.itemType)
socket.emit("item/generated", JSON.stringify(response))
}

49
Items/_updateInventory.ts Normal file
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@ -0,0 +1,49 @@
import { inventoryChange } from "../Classes/Incoming/inventoryChange";
import { itemData } from "../Classes/itemData";
import { playerData } from "../Classes/playerData";
export function updateInventory(socket, data){
if(!socket.hasOwnProperty("player")) return;
let buff = Buffer.from(data, 'base64');
let data1 : inventoryChange[] = JSON.parse(buff.toString('utf-8'));
let player : playerData = socket.player
let inventory = player.inventory
data1.forEach(change=>{
switch(change.operation){
case 0: //None
break;
case 1: //ItemAdd
{
let item = itemData.fromChange(change)
inventory.items.push(item)
break;
}
case 2: //ItemAddToStack
{
let itemStack = inventory.items.find(i=>i.id == change.id)
itemStack.count += change.change
break;
}
case 3: //ItemRemove
{
let itemStack = inventory.items.findIndex(i=>i.id == change.id)
inventory.items.splice(itemStack, 1)
break;
}
case 4: //ItemRemoveFromStack
{
let itemStack = inventory.items.find(i=>i.id == change.id)
itemStack.count -= change.change
break;
}
case 5: //EquipmentChange
{
inventory.equipment = change.equipment
break;
}
}
})
}

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@ -1,22 +1,7 @@
import { delete1 } from "./_delete1";
import { deleteMany } from "./_deleteMany";
import { pickup } from "./_pickup";
import { request } from "./_request";
import { updateInventory } from "./_updateInventory";
export function registerItemCallbacks(socket){
socket.on('item/pickup', (data) => {
pickup(socket, data)
});
socket.on('item/delete', (data) => {
delete1(socket, data)
});
socket.on('item/deleteMany', (data) => {
deleteMany(socket, data)
});
socket.on('item/request', (data) => {
request(socket, data)
socket.on('item/updateInventory', (data) => {
updateInventory(socket, data)
});
}

7
Quest/_update.ts Normal file
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@ -0,0 +1,7 @@
export function update(socket, data){
if(!socket.hasOwnProperty("player")) return;
let buff = Buffer.from(data, 'base64');
//let data1 : levelUpdateHost = JSON.parse(buff.toString('utf-8'));
//let player : playerData = socket.player
}

7
Quest/questSocket.ts Normal file
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@ -0,0 +1,7 @@
import { update } from "./_update";
export function registerQuestCallbacks(socket){
socket.on('quest/update', (data) => {
update(socket, data)
});
}

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@ -1,13 +1,10 @@
import { game } from "./game";
import { users } from "./Account/users";
import { loadItems } from "./Items/items";
import { players } from "./Player/players";
import { registerItemCallbacks } from "./Items/itemSocket";
import { registerLobbyCallbacks } from "./Lobby/lobbySocket";
import { registerAccountCallbacks } from "./Account/accountSocket";
import { registerLevelCallbacks } from "./Level/levelSocket";
import { physicsObject } from "./Classes/physicsObject";
import { enemyData } from "./Classes/enemyData";
const express = require("express");
const app = express();
@ -27,7 +24,6 @@ const io = require("socket.io")(server, {
users.loadUsers();
players.loadPlayers();
loadItems()
io.on('connection', (socket) => {
console.log("Got connection!");