Inventory system changes
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8b55039972
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4e2eedda49
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@ -0,0 +1,12 @@
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import { Stat } from "../itemData"
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export class inventoryChange{
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id : number
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name : string
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rarity : number
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change : number
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templateId: number
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operation : number
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equipment : number[]
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stats : Stat[] = []
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}
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@ -1,4 +1,5 @@
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import { game } from "../game"
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import { inventoryChange } from "./Incoming/inventoryChange"
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export class itemData{
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name : string
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@ -20,6 +21,24 @@ export class itemData{
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return item
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}
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static fromChange(change : inventoryChange){
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let item = new itemData()
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item.id = change.id
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item.name = change.name
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if(change.hasOwnProperty("stats")){
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item.stats = change.stats
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}
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else{
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item.stats = []
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}
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item.count = change.change
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item.rarity = change.rarity
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item.templateId = change.templateId
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return item
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}
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static copy(data : itemData){
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let item = new itemData()
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@ -43,20 +43,8 @@ export class playerData{
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}
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validateEquipment(){
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if(this.inventory.weapon != -1){
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if(this.getItemById(this.inventory.weapon) == null){
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this.inventory.weapon == -1;
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}
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}
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if(this.inventory.equipment[0] != -1){
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if(this.getItemById(this.inventory.equipment[0]) == null){
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this.inventory.equipment[0] == -1;
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}
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}
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if(this.inventory.equipment[1] != -1){
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if(this.getItemById(this.inventory.equipment[1]) == null){
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this.inventory.equipment[1] == -1;
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}
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if(this.inventory.equipment.length < 3){
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this.inventory.equipment = [-1, -1, -1]
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}
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}
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@ -2,6 +2,6 @@ import { itemData } from "./itemData";
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export class playerInventory{
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weapon : number = -1
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equipment : number[] = [-1,-1]
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equipment : number[] = [-1,-1,-1]
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items : itemData[] = []
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}
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@ -1,15 +0,0 @@
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import { playerData } from "../Classes/playerData";
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export function delete1(socket, data){
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if(!socket.hasOwnProperty("user")) return;
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let buff = Buffer.from(data, 'base64');
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let data1 = Number(buff.toString('utf-8'));
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let player : playerData = socket.player
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let item = player.inventory.items.findIndex(i=>i.id == data1);
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if(item == -1){
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console.log("Error! Item " + item + " not found!")
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}
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player.inventory.items.splice(item, 1)
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}
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@ -1,22 +0,0 @@
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import { inventoryItemTransaction } from "../Classes/inventoryItemTransaction";
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import { playerData } from "../Classes/playerData";
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export function deleteMany(socket, data){
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if(!socket.hasOwnProperty("user")) return;
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let buff = Buffer.from(data, 'base64');
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let data1 : inventoryItemTransaction[] = JSON.parse(buff.toString('utf-8'));
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let player : playerData = socket.player
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data1.forEach(t=>{
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switch(t.type){
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case 0:
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player.inventory.items.find(i=>i.id == t.itemId).count += t.amount;
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break;
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case 2:
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let item = player.inventory.items.findIndex(i=>i.id == t.itemId);
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player.inventory.items.splice(item, 1)
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break;
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}
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})
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}
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@ -1,70 +0,0 @@
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import { itemData } from "../Classes/itemData";
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import { lobbyMessage } from "../Classes/lobbyMessage";
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import { playerData } from "../Classes/playerData";
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import { game } from "../game";
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export function pickup(socket, data){
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if(!socket.hasOwnProperty("user")) return;
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let buff = Buffer.from(data, 'base64');
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let data1 : itemData = JSON.parse(buff.toString('utf-8'));
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let player : playerData = socket.player
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if(player != null){
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let inventory = player.inventory
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let template = game.getItemTemplate(data1.templateId)
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let items = inventory.items.filter(i=>i.templateId == data1.templateId)
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let totalAdded = 0
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if(data1.count > template.maxCount)
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{
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console.log("ERROR ERROR ITEM ERROR")
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return;
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}
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items.forEach(item=>{
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var maxAmount = Math.min(template.maxCount - item.count, data1.count - totalAdded);
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if (maxAmount > 0)
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{
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item.count += maxAmount;
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totalAdded += maxAmount;
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}
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})
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if(totalAdded < data1.count)
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{
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let maxAmount = data1.count - totalAdded
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let itemCopy = itemData.copy(data1);
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itemCopy.count = maxAmount;
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totalAdded += maxAmount;
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inventory.items.push(itemCopy);
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}
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if (totalAdded == data1.count)
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{
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if(data1.rarity >= 75){
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let message = socket.user.login + " picked up "
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if(data1.rarity >= 95){
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message += "<color=purple>" + data1.name + "</color> (epic)"
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}
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else if(data1.rarity >= 75){
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message += "<color=red>" + data1.name + "</color> (rare)"
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}
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else if(data1.rarity >= 60){
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message += "<color=yellow>" + data1.name + "</color> (uncommon)"
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}
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else
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message += data1.name;
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game.addMessage(new lobbyMessage(message))
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}
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}
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else
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{
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console.log("ERROR ERROR ITEM ERROR")
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}
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}
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}
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@ -1,16 +0,0 @@
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import { itemGenerated } from "../Classes/itemGenerated";
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import { itemRequest } from "../Classes/itemRequest";
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import { generateItemByType } from "./itemGeneration";
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export function request(socket, data){
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if(!socket.hasOwnProperty("user")) return;
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let buff = Buffer.from(data, 'base64');
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let data1 : itemRequest = JSON.parse(buff.toString('utf-8'));
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let response = new itemGenerated()
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response.instanceId = data1.instanceId
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response.item = generateItemByType(data1.itemType)
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socket.emit("item/generated", JSON.stringify(response))
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}
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@ -0,0 +1,49 @@
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import { inventoryChange } from "../Classes/Incoming/inventoryChange";
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import { itemData } from "../Classes/itemData";
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import { playerData } from "../Classes/playerData";
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export function updateInventory(socket, data){
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if(!socket.hasOwnProperty("player")) return;
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let buff = Buffer.from(data, 'base64');
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let data1 : inventoryChange[] = JSON.parse(buff.toString('utf-8'));
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let player : playerData = socket.player
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let inventory = player.inventory
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data1.forEach(change=>{
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switch(change.operation){
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case 0: //None
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break;
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case 1: //ItemAdd
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{
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let item = itemData.fromChange(change)
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inventory.items.push(item)
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break;
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}
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case 2: //ItemAddToStack
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{
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let itemStack = inventory.items.find(i=>i.id == change.id)
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itemStack.count += change.change
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break;
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}
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case 3: //ItemRemove
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{
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let itemStack = inventory.items.findIndex(i=>i.id == change.id)
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inventory.items.splice(itemStack, 1)
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break;
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}
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case 4: //ItemRemoveFromStack
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{
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let itemStack = inventory.items.find(i=>i.id == change.id)
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itemStack.count -= change.change
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break;
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}
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case 5: //EquipmentChange
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{
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inventory.equipment = change.equipment
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break;
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}
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}
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})
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}
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@ -1,22 +1,7 @@
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import { delete1 } from "./_delete1";
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import { deleteMany } from "./_deleteMany";
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import { pickup } from "./_pickup";
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import { request } from "./_request";
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import { updateInventory } from "./_updateInventory";
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export function registerItemCallbacks(socket){
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socket.on('item/pickup', (data) => {
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pickup(socket, data)
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});
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socket.on('item/delete', (data) => {
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delete1(socket, data)
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});
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socket.on('item/deleteMany', (data) => {
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deleteMany(socket, data)
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});
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socket.on('item/request', (data) => {
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request(socket, data)
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socket.on('item/updateInventory', (data) => {
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updateInventory(socket, data)
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});
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}
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@ -0,0 +1,7 @@
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export function update(socket, data){
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if(!socket.hasOwnProperty("player")) return;
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let buff = Buffer.from(data, 'base64');
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//let data1 : levelUpdateHost = JSON.parse(buff.toString('utf-8'));
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//let player : playerData = socket.player
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}
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import { update } from "./_update";
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export function registerQuestCallbacks(socket){
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socket.on('quest/update', (data) => {
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update(socket, data)
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});
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}
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4
index.ts
4
index.ts
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import { game } from "./game";
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import { users } from "./Account/users";
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import { loadItems } from "./Items/items";
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import { players } from "./Player/players";
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import { registerItemCallbacks } from "./Items/itemSocket";
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import { registerLobbyCallbacks } from "./Lobby/lobbySocket";
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import { registerAccountCallbacks } from "./Account/accountSocket";
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import { registerLevelCallbacks } from "./Level/levelSocket";
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import { physicsObject } from "./Classes/physicsObject";
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import { enemyData } from "./Classes/enemyData";
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const express = require("express");
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const app = express();
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users.loadUsers();
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players.loadPlayers();
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loadItems()
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io.on('connection', (socket) => {
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console.log("Got connection!");
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