This commit is contained in:
Katboi01 2023-09-14 10:59:21 +02:00
commit 77ffe04e2f
14 changed files with 1982 additions and 0 deletions

43
.gitignore vendored Normal file
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Database/
lib-cov
*.seed
*.log
*.csv
*.dat
*.out
*.pid
*.gz
*.swp
pids
logs
results
tmp
# Build
public/css/main.css
# Coverage reports
coverage
# API keys and secrets
.env
# Dependency directory
node_modules
bower_components
# Editors
.idea
*.iml
# OS metadata
.DS_Store
Thumbs.db
# Ignore built ts files
dist/**/*
# ignore yarn.lock
yarn.lock

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Account/accountSocket.ts Normal file
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import { game } from "../game";
import { publicUserData, userData } from "./userData";
import { users } from "./users";
export function registerAccountCallbacks(socket){
function emitLogin(result : userData, registered:boolean = false){
socket.emit("account/login", JSON.stringify(new publicUserData(result, socket.id)));
console.log(result)
if(result != null){
if(registered){
console.log(`User ${(result as userData).Login} registerd and logged in`);
}
else{
console.log(`User ${(result as userData).Login} logged in`);
}
}
}
socket.on('account/register', (data) => {
let buff = Buffer.from(data, 'base64');
let json = JSON.parse(buff.toString('utf-8'));
let result = users.createUser(json.Login, json.Password);
emitLogin(result, true);
});
socket.on('account/login', (data) => {
let buff = Buffer.from(data, 'base64');
let json = JSON.parse(buff.toString('utf-8'));
let result = users.readUser(json.Login, json.Password);
emitLogin(result);
});
}

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Account/userData.ts Normal file
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export class userData{
Id: number;
Checksum: number;
Login: string;
Password: string;
Characters: number[] = [];
constructor(id:number, login:string, password:string){
this.Id = id;
this.Login = login;
this.Password = password;
}
}
export class publicUserData{
Id: number;
Login: string;
SocketId: string;
constructor(user:userData, socket: string){
if(user == null){
return null;
}
this.Id = user.Id;
this.Login = user.Login;
this.SocketId = socket;
}
}

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Account/users.ts Normal file
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import { game } from "../game";
import { userData } from "./userData";
const fs = require('fs');
export class users{
static createUser(login, password){
if(game.usersDB.filter(u=>u.Login == login)[0] != undefined){
console.log(`User ${login} alread exists`);
return null;
}
var user = new userData(game.usersDB.length, login, password);
game.usersDB.push(user);
return user;
}
static readUser(login, password){
let user = game.usersDB.filter(u=>u.Login == login && u.Password == password)[0];
if(user != undefined){
return user;
}
return null;
}
static readUserID(id : number){
let user = game.usersDB.filter(u=>u.Id == id)[0];
return user;
}
static updateUser(userNew : userData){
let user = this.readUserID(userNew.Id);
let sum = Math.floor(Math.random() * 99999);
while(sum == userNew.Checksum){
sum = Math.floor(Math.random() * 99999);
}
userNew.Checksum = sum;
game.usersDB[game.usersDB.indexOf(user)] = userNew;
}
static saveUsers(){
game.usersDB.forEach(user => {
let data = JSON.stringify(user, null, 2);
fs.writeFileSync(`Database/Users/${user.Id}_${user.Login}.json`, data);
});
}
static loadUsers(){
fs.readdir(`Database/Users/`, (err, files) => {
files.forEach(file => {
fs.readFile(`Database/Users/${file}`, (err, data) => {
if (err) throw err;
let user = JSON.parse(data);
game.usersDB.push(user);
console.log(`Loaded ${user.Login}`);
});
});
});
}
}

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export class lobbyMessageData{
Id: number;
User: string;
Timestamp: string;
Content: string;
}

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Lobby/lobbySocket.ts Normal file
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import { game } from "../game";
export function registerLobbyCallbacks(socket){
socket.on('lobby/playerUpdate', (data) => {
let buff = Buffer.from(data, 'base64');
data = JSON.parse(buff.toString('utf-8'));
if (game.DBPlayers.hasOwnProperty(socket.id)){
game.DBPlayers[socket.id].position = data["position"]
}
else{
console.log("got incorrect request")
}
});
socket.on('lobby/message', (data) => {
let buff = Buffer.from(data, 'base64');
data = JSON.parse(buff.toString('utf-8'));
console.log(socket.conn.transport.name);
console.log("received message: " + JSON.stringify(data))
while(game.messages.length >= 20){
game.messages.pop();
}
console.log("broadcastin");
game.messages.unshift(data)
socket.io.emit('lobby/messages', JSON.stringify(game.messages))
});
}

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Player/playerData.ts Normal file
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import { userData } from "../Account/userData";
export class playerData{
id : string = ""
position : number[] = []
constructor(id: string){
this.id = id;
this.position = [0,0,0];
}
}

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enums.ts Normal file
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export enum BattleAction{
ChargeRight,
ChargeLeft,
MoveRight,
MoveLeft,
AttackRightHigh,
AttackRightMid,
AttackRightLow,
AttackLeftHigh,
AttackLeftMid,
AttackLeftLow,
Wait,
}
export enum CharacterState{
Idle,
Recovering,
Training,
}

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game.ts Normal file
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import { userData } from "./Account/userData";
import { lobbyMessageData } from "./Lobby/lobbyMessageData";
const fs = require('fs');
export class game{
static sessionsTotal = 0;
static usersDB : userData[] = [];
static DBPlayers = {};
static messages : lobbyMessageData[] = [];
}

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index.ts Normal file
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import { registerAccountCallbacks } from "./Account/accountSocket";
import { users } from "./Account/users";
import { registerLobbyCallbacks } from "./Lobby/lobbySocket";
import { playerData } from "./Player/playerData";
import { game } from "./game";
const express = require("express");
const app = express();
const port = 3000;
const server = require('http').Server(app);
var connectedUsers = {}
server.listen(port, () => {
console.log(`Server listening at port ${port}`);
});
const io = require("socket.io")(server, {
cors: {
origin: '*',
methods: ["GET", "POST"]
}
});
users.loadUsers();
io.on('connection', (socket) => {
console.log("Got connection!");
socket.emit("connectSuccess", "");
registerAccountCallbacks(socket);
registerLobbyCallbacks(socket);
socket.io = io;
let id = socket.id;
let player = new playerData(id)
connectedUsers[id] = true;
game.DBPlayers[id] = player
socket.on("disconnect", () => {
delete connectedUsers[id]
socket.disconnect()
console.log(id + " disconnected");
});
socket.on('error',function(er){
console.log(er);
});
});
setInterval(() => {
let list = []
for (var key in connectedUsers) {
if (game.DBPlayers.hasOwnProperty(key)){
list.push(game.DBPlayers[key]);
}
}
let userCount = list.length
if(userCount > 0){
io.emit('lobby', JSON.stringify(list))
}
}, 1000/30)
setInterval(() => {
console.log("Connected losers: " + Object.keys(connectedUsers).length);
}, 60 * 1000)
process.on('SIGINT', function () {
console.log('Ctrl-C...');
process.exit(2);
});
process.on('exit', function () {
users.saveUsers();
console.log("exitted");
});

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package.json Normal file
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{
"name": "clawsandpawpadsserver",
"version": "1.0.0",
"description": "",
"main": "index.ts",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"author": "",
"license": "ISC",
"dependencies": {
"@types/express": "^4.17.13",
"@types/node": "^17.0.25",
"@types/socket.io": "^3.0.2",
"cors": "^2.8.5",
"express": "^4.17.3",
"socket.io": "^4.4.1",
"ts-node": "^10.7.0",
"typescript": "^4.6.3"
}
}

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responses.ts Normal file
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export class responses{
static BattleNotExist = {code: 400, message: "Battle session does not exist"}
static BattleFinished = {code: 400, message: "The battle has finished"}
static BattleAlreadyStarted = {code: 400, message: "Battle has already started"}
}

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tsconfig.json Normal file
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{
"compilerOptions": {
"target": "es5",
"module": "commonjs",
"sourceMap": true,
"noImplicitAny": false
}
}