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34
Account/accountSocket.ts
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34
Account/accountSocket.ts
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import { game } from "../game";
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import { publicUserData, userData } from "./userData";
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import { users } from "./users";
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export function registerAccountCallbacks(socket){
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function emitLogin(result : userData, registered:boolean = false){
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socket.emit("account/login", JSON.stringify(new publicUserData(result, socket.id)));
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console.log(result)
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if(result != null){
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if(registered){
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console.log(`User ${(result as userData).Login} registerd and logged in`);
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}
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else{
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console.log(`User ${(result as userData).Login} logged in`);
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}
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}
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}
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socket.on('account/register', (data) => {
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let buff = Buffer.from(data, 'base64');
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let json = JSON.parse(buff.toString('utf-8'));
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let result = users.createUser(json.Login, json.Password);
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emitLogin(result, true);
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});
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socket.on('account/login', (data) => {
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let buff = Buffer.from(data, 'base64');
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let json = JSON.parse(buff.toString('utf-8'));
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let result = users.readUser(json.Login, json.Password);
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emitLogin(result);
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});
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}
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28
Account/userData.ts
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28
Account/userData.ts
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export class userData{
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Id: number;
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Checksum: number;
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Login: string;
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Password: string;
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Characters: number[] = [];
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constructor(id:number, login:string, password:string){
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this.Id = id;
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this.Login = login;
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this.Password = password;
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}
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}
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export class publicUserData{
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Id: number;
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Login: string;
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SocketId: string;
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constructor(user:userData, socket: string){
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if(user == null){
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return null;
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}
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this.Id = user.Id;
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this.Login = user.Login;
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this.SocketId = socket;
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}
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}
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59
Account/users.ts
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59
Account/users.ts
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@@ -0,0 +1,59 @@
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import { game } from "../game";
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import { userData } from "./userData";
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const fs = require('fs');
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export class users{
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static createUser(login, password){
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if(game.usersDB.filter(u=>u.Login == login)[0] != undefined){
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console.log(`User ${login} alread exists`);
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return null;
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}
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var user = new userData(game.usersDB.length, login, password);
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game.usersDB.push(user);
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return user;
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}
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static readUser(login, password){
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let user = game.usersDB.filter(u=>u.Login == login && u.Password == password)[0];
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if(user != undefined){
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return user;
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}
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return null;
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}
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static readUserID(id : number){
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let user = game.usersDB.filter(u=>u.Id == id)[0];
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return user;
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}
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static updateUser(userNew : userData){
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let user = this.readUserID(userNew.Id);
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let sum = Math.floor(Math.random() * 99999);
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while(sum == userNew.Checksum){
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sum = Math.floor(Math.random() * 99999);
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}
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userNew.Checksum = sum;
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game.usersDB[game.usersDB.indexOf(user)] = userNew;
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}
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static saveUsers(){
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game.usersDB.forEach(user => {
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let data = JSON.stringify(user, null, 2);
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fs.writeFileSync(`Database/Users/${user.Id}_${user.Login}.json`, data);
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});
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}
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static loadUsers(){
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fs.readdir(`Database/Users/`, (err, files) => {
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files.forEach(file => {
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fs.readFile(`Database/Users/${file}`, (err, data) => {
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if (err) throw err;
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let user = JSON.parse(data);
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game.usersDB.push(user);
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console.log(`Loaded ${user.Login}`);
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});
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});
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});
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}
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}
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