Backend refactor, player-user decoupling

This commit is contained in:
2023-09-16 11:24:44 +02:00
parent ba5f3df01b
commit 870aa12161
11 changed files with 152 additions and 61 deletions

View File

@@ -1,7 +1,6 @@
import { lobbyMessage } from "../Classes/lobbyMessage";
import { playerData } from "../Classes/playerData"
import { playerInventory } from "../Classes/playerInventory";
import { userData } from "../Classes/userData";
import { game } from "../game";
export function registerLobbyCallbacks(socket){
@@ -11,16 +10,10 @@ export function registerLobbyCallbacks(socket){
let buff = Buffer.from(data, 'base64');
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
let pd = new playerData()
pd.socketId = socket.id
pd.userName = socket.user.login
pd.characterId = data1.characterId;
pd.inventory = data1.inventory;
socket.user.playerData = pd
game.lobbyState.players.push(socket.user.playerData)
socket.player.characterId = data1.characterId
game.lobbyState.addUser(socket.user, socket.player)
game.socketIO.emit("lobby/playerJoin", JSON.stringify(game.lobbyState))
socket.emit('lobby/messages', JSON.stringify(game.messages))
game.addMessage(new lobbyMessage(socket.user.login + " joined"))
});
socket.on('lobby/playerUpdate', (data) => {
@@ -28,14 +21,13 @@ export function registerLobbyCallbacks(socket){
let buff = Buffer.from(data, 'base64');
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
data1.socketId = socket.id
let idx = game.lobbyState.players.findIndex((pl) => pl.socketId == socket.id)
if(idx == -1){
let player = game.lobbyState.findPlayer(socket.user.id)
if(player == null){
console.log("Error! Player not spawned!")
}
else{
game.lobbyState.players[idx].rigidbody = data1.rigidbody
player.rigidbody = data1.rigidbody
}
});
@@ -54,10 +46,11 @@ export function registerLobbyCallbacks(socket){
let buff = Buffer.from(data, 'base64');
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
socket.user.playerData.inventory = data1.inventory
playerInventory.validate(socket.user.playerData.inventory)
let player = game.lobbyState.findPlayer(socket.user.id)
player.inventory = data1.inventory
playerInventory.validate(player.inventory)
game.socketIO.emit("lobby/loadoutChanged", JSON.stringify(socket.user.playerData))
game.socketIO.emit("lobby/loadoutChanged", JSON.stringify(player))
});
socket.on('lobby/message', (data) => {