65 lines
2.2 KiB
TypeScript
65 lines
2.2 KiB
TypeScript
import { lobbyMessage } from "../Classes/lobbyMessage";
|
|
import { playerData } from "../Classes/playerData"
|
|
import { playerInventory } from "../Classes/playerInventory";
|
|
import { game } from "../game";
|
|
|
|
export function registerLobbyCallbacks(socket){
|
|
socket.on('lobby/playerJoin', (data) => {
|
|
if(!socket.hasOwnProperty("user")) return;
|
|
|
|
let buff = Buffer.from(data, 'base64');
|
|
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
|
|
|
|
socket.player.characterId = data1.characterId
|
|
game.lobbyState.addUser(socket.user, socket.player)
|
|
game.socketIO.emit("lobby/playerJoin", JSON.stringify(game.lobbyState))
|
|
game.addMessage(new lobbyMessage(socket.user.login + " joined"))
|
|
});
|
|
|
|
socket.on('lobby/playerUpdate', (data) => {
|
|
if(!socket.hasOwnProperty("user")) return;
|
|
|
|
let buff = Buffer.from(data, 'base64');
|
|
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
|
|
|
|
let player = game.lobbyState.findPlayer(socket.user.id)
|
|
if(player == null){
|
|
console.log("Error! Player not spawned!")
|
|
}
|
|
else{
|
|
player.rigidbody = data1.rigidbody
|
|
}
|
|
});
|
|
|
|
socket.on('lobby/lobbyUpdate', (data) => {
|
|
if(!socket.hasOwnProperty("user")) return;
|
|
|
|
let buff = Buffer.from(data, 'base64');
|
|
let data1 = JSON.parse(buff.toString('utf-8'));
|
|
|
|
game.lobbyState.objects = data1.objects
|
|
});
|
|
|
|
socket.on('lobby/loadoutChanged', (data) => {
|
|
if(!socket.hasOwnProperty("user")) return;
|
|
|
|
let buff = Buffer.from(data, 'base64');
|
|
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
|
|
|
|
let player = game.lobbyState.findPlayer(socket.user.id)
|
|
player.inventory = data1.inventory
|
|
playerInventory.validate(player.inventory)
|
|
|
|
game.socketIO.emit("lobby/loadoutChanged", JSON.stringify(player))
|
|
});
|
|
|
|
socket.on('lobby/message', (data) => {
|
|
if(!socket.hasOwnProperty("user")) return;
|
|
|
|
let buff = Buffer.from(data, 'base64');
|
|
let data1 : lobbyMessage = JSON.parse(buff.toString('utf-8'));
|
|
data1.timestamp = new Date().toLocaleString();
|
|
|
|
game.addMessage(data1)
|
|
});
|
|
} |