fixed removing users from session

fixed client positions not updating
This commit is contained in:
2025-07-13 21:22:29 +02:00
parent 0a40a8ce5d
commit 96d4c30126
4 changed files with 21 additions and 28 deletions

View File

@@ -3,8 +3,6 @@ import { levelUpdateClient } from "../Classes/Incoming/levelUpdateClient.js";
import { characterData } from "../Classes/characterData.js";
export function playerUpdate(socket : Socket, data){
if(socket.user != null) return;
let buff = Buffer.from(data, 'base64');
let data1 : levelUpdateClient = JSON.parse(buff.toString('utf-8'));
@@ -13,7 +11,7 @@ export function playerUpdate(socket : Socket, data){
console.log("Error! Player not spawned!")
return
}
character.rigidbody = data1.player.rigidbody
if(data1.player.hasOwnProperty("damageInfo"))
character.damageInfo = character.damageInfo.concat(data1.player.damageInfo)