Quest syncing
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4e2eedda49
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@ -1,6 +1,7 @@
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import { enemyDamageInfo } from "./enemyDamageInfo";
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import { enemyDamageInfo } from "./enemyDamageInfo";
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import { physicsObject } from "./physicsObject";
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import { physicsObject } from "./physicsObject";
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import { playerInventory } from "./playerInventory";
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import { playerInventory } from "./playerInventory";
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import { questBook } from "./questBook";
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export class playerData{
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export class playerData{
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id : number
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id : number
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@ -9,8 +10,14 @@ export class playerData{
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characterId : number
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characterId : number
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inventory : playerInventory = new playerInventory()
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inventory : playerInventory = new playerInventory()
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rigidbody : physicsObject = new physicsObject()
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rigidbody : physicsObject = new physicsObject()
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questBook : questBook = new questBook()
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damageInfo : enemyDamageInfo[] = []
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damageInfo : enemyDamageInfo[] = []
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constructor(init?: Partial<playerData>) {
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Object.assign(this, init);
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this.questBook = new questBook(this.questBook)
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}
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copyStart(){
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copyStart(){
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let player : any = {}
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let player : any = {}
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player.id = this.id
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player.id = this.id
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@ -47,8 +54,4 @@ export class playerData{
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this.inventory.equipment = [-1, -1, -1]
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this.inventory.equipment = [-1, -1, -1]
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}
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}
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}
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}
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constructor(init?: Partial<playerData>) {
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Object.assign(this, init);
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}
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}
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}
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@ -0,0 +1,13 @@
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import { questProgressData } from "./questProgressData";
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export class questBook{
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quests = {}
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constructor(init?: Partial<questBook>) {
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Object.assign(this, init);
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}
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updateQuest(quest : questProgressData){
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this.quests[quest.id] = quest
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}
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}
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@ -0,0 +1,6 @@
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export class questProgressData{
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id : number
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state : number
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repeatCount : number
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objectives : []
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}
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@ -1,7 +1,12 @@
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import { playerData } from "../Classes/playerData";
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import { questProgressData } from "../Classes/questProgressData";
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export function update(socket, data){
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export function update(socket, data){
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if(!socket.hasOwnProperty("player")) return;
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if(!socket.hasOwnProperty("player")) return;
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let buff = Buffer.from(data, 'base64');
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let buff = Buffer.from(data, 'base64');
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//let data1 : levelUpdateHost = JSON.parse(buff.toString('utf-8'));
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let data1 : questProgressData = JSON.parse(buff.toString('utf-8'));
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//let player : playerData = socket.player
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let player : playerData = socket.player
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player.questBook.updateQuest(data1)
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}
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}
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2
index.ts
2
index.ts
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@ -5,6 +5,7 @@ import { registerItemCallbacks } from "./Items/itemSocket";
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import { registerLobbyCallbacks } from "./Lobby/lobbySocket";
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import { registerLobbyCallbacks } from "./Lobby/lobbySocket";
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import { registerAccountCallbacks } from "./Account/accountSocket";
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import { registerAccountCallbacks } from "./Account/accountSocket";
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import { registerLevelCallbacks } from "./Level/levelSocket";
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import { registerLevelCallbacks } from "./Level/levelSocket";
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import { registerQuestCallbacks } from "./Quest/questSocket";
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const express = require("express");
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const express = require("express");
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const app = express();
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const app = express();
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@ -33,6 +34,7 @@ io.on('connection', (socket) => {
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registerLobbyCallbacks(socket);
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registerLobbyCallbacks(socket);
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registerItemCallbacks(socket);
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registerItemCallbacks(socket);
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registerLevelCallbacks(socket);
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registerLevelCallbacks(socket);
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registerQuestCallbacks(socket);
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socket.io = game.socketIO = io;
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socket.io = game.socketIO = io;
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