15 lines
438 B
C#
15 lines
438 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using static SerializableBone;
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public class UIHandlePhysicsBone : UIHandleBone
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{
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new public static UIHandlePhysicsBone CreateAsChild(ObjectContainer owner, Transform parent, List<BoneTags> boneTags)
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{
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var handle = CreateAsChild<UIHandlePhysicsBone>(parent);
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handle.Init(owner, boneTags).SetScale(0.5f);
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return handle;
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}
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}
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