UniversalViewer/Assets/DanMachi/Scripts/CharacterAsset.cs

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495 B
C#
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2024-04-22 06:00:51 +08:00
[System.Serializable]
public class CharacterAsset : AssetSpawnData
{
public string Category;
public string Id;
public string Costume;
public string AssetName;
public CharacterAsset(string assetName, string filePath)
{
var split = assetName.Split(new char[] { '_', '.' });
AssetType = AssetTypes.Character;
Category = split[1];
Id = split[2];
Costume = split[3];
AssetName = assetName;
FilePath = filePath;
}
}