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DanMachi:
-compatibility improvements Core: -simplified object and keyframe serialization -complicated assetbundle loading
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@@ -45,8 +45,8 @@ public class EversoulCharacterContainer : ObjectContainer, IAnimated
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var asset = bundle.LoadAsset<GameObject>(model.ResourceName);
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var go = Instantiate(asset, this.transform);
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EversoulAssetLibrary.Instance.UnloadAssets(dependencyPaths);
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EversoulAssetLibrary.Instance.UnloadAsset(modelPath);
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AssetLibrary.UnloadAssets(dependencyPaths);
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AssetLibrary.UnloadAsset(modelPath);
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SetDefaultMaterials(transform);
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@@ -7,5 +7,4 @@ public class EversoulInterface : ModelViewerInterface
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public static EversoulInterface Instance => GetInstance<EversoulInterface>();
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public EversoulCharacterDropdown CharacterSelection;
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public UIToolbar SelectedObjectToolbar;
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}
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@@ -104,7 +104,7 @@ public class EversoulCharacterDropdown : MonoBehaviour
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{
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Debug.LogError("Delete Current");
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}
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StartCoroutine(ModelBuilder.GetInstance().SpawnAsset(AssetTypes.Character, MainDropdown.options[selection].text));
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StartCoroutine(ModelBuilder.GetInstance().SpawnAssetCoroutine(AssetTypes.Character, MainDropdown.options[selection].text));
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}
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public void SetDropdownData(string label, List<string> options, bool nullValue = false, bool sortValues = false)
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