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DanMachi:
-compatibility improvements Core: -simplified object and keyframe serialization -complicated assetbundle loading
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@@ -45,8 +45,8 @@ public class EversoulCharacterContainer : ObjectContainer, IAnimated
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var asset = bundle.LoadAsset<GameObject>(model.ResourceName);
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var go = Instantiate(asset, this.transform);
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EversoulAssetLibrary.Instance.UnloadAssets(dependencyPaths);
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EversoulAssetLibrary.Instance.UnloadAsset(modelPath);
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AssetLibrary.UnloadAssets(dependencyPaths);
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AssetLibrary.UnloadAsset(modelPath);
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SetDefaultMaterials(transform);
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