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							Eversoul support WIP
Updated line renderer material for handles Handle fixes Fixes
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		| @@ -103,7 +103,7 @@ public class DanMachiCharacterContainer : DanMachiObjectContainer, IAnimated | ||||
|             { | ||||
|                 if (materials.Contains(material)) continue; | ||||
|                 materials.Add(material); | ||||
|                 material.shader = Shader.Find("UniversalStandard"); | ||||
|                 material.shader = Shader.Find("DanMachiUnlit"); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| @@ -112,24 +112,24 @@ public class DanMachiCharacterContainer : DanMachiObjectContainer, IAnimated | ||||
|     { | ||||
|         var humanBones = new Dictionary<HumanBodyBones, Transform>(); | ||||
|         var allBones = _animator.transform.GetComponentsInChildren<Transform>().ToDictionary(b=>b.name, b=>b); | ||||
|         humanBones.Add(HumanBodyBones.Hips,             TryGet(allBones,"Hips")); | ||||
|         humanBones.Add(HumanBodyBones.Spine,            TryGet(allBones,"Spine")); | ||||
|         humanBones.Add(HumanBodyBones.RightUpperLeg,    TryGet(allBones,"RightUpLeg")); | ||||
|         humanBones.Add(HumanBodyBones.RightLowerLeg,    TryGet(allBones,"RightLeg")); | ||||
|         humanBones.Add(HumanBodyBones.RightFoot,        TryGet(allBones,"RightFoot")); | ||||
|         humanBones.Add(HumanBodyBones.RightToes,        TryGet(allBones,"RightToeBase")); | ||||
|         humanBones.Add(HumanBodyBones.LeftUpperLeg,     TryGet(allBones,"LeftUpLeg")); | ||||
|         humanBones.Add(HumanBodyBones.LeftLowerLeg,     TryGet(allBones,"LeftLeg")); | ||||
|         humanBones.Add(HumanBodyBones.LeftFoot,         TryGet(allBones,"LeftFoot")); | ||||
|         humanBones.Add(HumanBodyBones.LeftToes,         TryGet(allBones,"LeftToeBase")); | ||||
|         humanBones.Add(HumanBodyBones.Chest,            TryGet(allBones,"Spine1")); | ||||
|         humanBones.Add(HumanBodyBones.UpperChest,       TryGet(allBones,"Spine2")); | ||||
|         humanBones.Add(HumanBodyBones.Neck,             TryGet(allBones,"Neck")); | ||||
|         humanBones.Add(HumanBodyBones.Head,             TryGet(allBones,"Head")); | ||||
|         humanBones.Add(HumanBodyBones.RightShoulder,    TryGet(allBones,"RightShoulder")); | ||||
|         humanBones.Add(HumanBodyBones.RightUpperArm,    TryGet(allBones,"RightArm")); | ||||
|         humanBones.Add(HumanBodyBones.RightLowerArm,    TryGet(allBones,"RightForeArm")); | ||||
|         humanBones.Add(HumanBodyBones.RightHand,        TryGet(allBones,"RightHand")); | ||||
|         humanBones.Add(HumanBodyBones.Hips,                     TryGet(allBones,"Hips")); | ||||
|         humanBones.Add(HumanBodyBones.Spine,                    TryGet(allBones,"Spine")); | ||||
|         humanBones.Add(HumanBodyBones.RightUpperLeg,            TryGet(allBones,"RightUpLeg")); | ||||
|         humanBones.Add(HumanBodyBones.RightLowerLeg,            TryGet(allBones,"RightLeg")); | ||||
|         humanBones.Add(HumanBodyBones.RightFoot,                TryGet(allBones,"RightFoot")); | ||||
|         humanBones.Add(HumanBodyBones.RightToes,                TryGet(allBones,"RightToeBase")); | ||||
|         humanBones.Add(HumanBodyBones.LeftUpperLeg,             TryGet(allBones,"LeftUpLeg")); | ||||
|         humanBones.Add(HumanBodyBones.LeftLowerLeg,             TryGet(allBones,"LeftLeg")); | ||||
|         humanBones.Add(HumanBodyBones.LeftFoot,                 TryGet(allBones,"LeftFoot")); | ||||
|         humanBones.Add(HumanBodyBones.LeftToes,                 TryGet(allBones,"LeftToeBase")); | ||||
|         humanBones.Add(HumanBodyBones.Chest,                    TryGet(allBones,"Spine1")); | ||||
|         humanBones.Add(HumanBodyBones.UpperChest,               TryGet(allBones,"Spine2")); | ||||
|         humanBones.Add(HumanBodyBones.Neck,                     TryGet(allBones,"Neck")); | ||||
|         humanBones.Add(HumanBodyBones.Head,                     TryGet(allBones,"Head")); | ||||
|         humanBones.Add(HumanBodyBones.RightShoulder,            TryGet(allBones,"RightShoulder")); | ||||
|         humanBones.Add(HumanBodyBones.RightUpperArm,            TryGet(allBones,"RightArm")); | ||||
|         humanBones.Add(HumanBodyBones.RightLowerArm,            TryGet(allBones,"RightForeArm")); | ||||
|         humanBones.Add(HumanBodyBones.RightHand,                TryGet(allBones,"RightHand")); | ||||
|         humanBones.Add(HumanBodyBones.RightIndexProximal,       TryGet(allBones,"RightHandIndex1")); | ||||
|         humanBones.Add(HumanBodyBones.RightIndexIntermediate,   TryGet(allBones,"RightHandIndex2")); | ||||
|         humanBones.Add(HumanBodyBones.RightMiddleProximal,      TryGet(allBones,"RightHandMiddle1")); | ||||
| @@ -140,20 +140,20 @@ public class DanMachiCharacterContainer : DanMachiObjectContainer, IAnimated | ||||
|         humanBones.Add(HumanBodyBones.RightLittleIntermediate,  TryGet(allBones,"RightHandPinky2")); | ||||
|         humanBones.Add(HumanBodyBones.RightThumbProximal,       TryGet(allBones,"RightHandThumb1")); | ||||
|         humanBones.Add(HumanBodyBones.RightThumbIntermediate,   TryGet(allBones,"RightHandThumb2")); | ||||
|         humanBones.Add(HumanBodyBones.LeftShoulder,    TryGet(allBones,"LeftShoulder")); | ||||
|         humanBones.Add(HumanBodyBones.LeftUpperArm,    TryGet(allBones,"LeftArm")); | ||||
|         humanBones.Add(HumanBodyBones.LeftLowerArm,    TryGet(allBones,"LeftForeArm")); | ||||
|         humanBones.Add(HumanBodyBones.LeftHand,        TryGet(allBones,"LeftHand")); | ||||
|         humanBones.Add(HumanBodyBones.LeftIndexProximal,       TryGet(allBones,"LeftHandIndex1")); | ||||
|         humanBones.Add(HumanBodyBones.LeftIndexIntermediate,   TryGet(allBones,"LeftHandIndex2")); | ||||
|         humanBones.Add(HumanBodyBones.LeftMiddleProximal,      TryGet(allBones,"LeftHandMiddle1")); | ||||
|         humanBones.Add(HumanBodyBones.LeftMiddleIntermediate,  TryGet(allBones,"LeftHandMiddle2")); | ||||
|         humanBones.Add(HumanBodyBones.LeftRingProximal,        TryGet(allBones,"LeftHandRing1")); | ||||
|         humanBones.Add(HumanBodyBones.LeftRingIntermediate,    TryGet(allBones,"LeftHandRing2")); | ||||
|         humanBones.Add(HumanBodyBones.LeftLittleProximal,      TryGet(allBones,"LeftHandPinky1")); | ||||
|         humanBones.Add(HumanBodyBones.LeftLittleIntermediate,  TryGet(allBones,"LeftHandPinky2")); | ||||
|         humanBones.Add(HumanBodyBones.LeftThumbProximal,       TryGet(allBones,"LeftHandThumb1")); | ||||
|         humanBones.Add(HumanBodyBones.LeftThumbIntermediate,   TryGet(allBones,"LeftHandThumb2")); | ||||
|         humanBones.Add(HumanBodyBones.LeftShoulder,             TryGet(allBones,"LeftShoulder")); | ||||
|         humanBones.Add(HumanBodyBones.LeftUpperArm,             TryGet(allBones,"LeftArm")); | ||||
|         humanBones.Add(HumanBodyBones.LeftLowerArm,             TryGet(allBones,"LeftForeArm")); | ||||
|         humanBones.Add(HumanBodyBones.LeftHand,                 TryGet(allBones,"LeftHand")); | ||||
|         humanBones.Add(HumanBodyBones.LeftIndexProximal,        TryGet(allBones,"LeftHandIndex1")); | ||||
|         humanBones.Add(HumanBodyBones.LeftIndexIntermediate,    TryGet(allBones,"LeftHandIndex2")); | ||||
|         humanBones.Add(HumanBodyBones.LeftMiddleProximal,       TryGet(allBones,"LeftHandMiddle1")); | ||||
|         humanBones.Add(HumanBodyBones.LeftMiddleIntermediate,   TryGet(allBones,"LeftHandMiddle2")); | ||||
|         humanBones.Add(HumanBodyBones.LeftRingProximal,         TryGet(allBones,"LeftHandRing1")); | ||||
|         humanBones.Add(HumanBodyBones.LeftRingIntermediate,     TryGet(allBones,"LeftHandRing2")); | ||||
|         humanBones.Add(HumanBodyBones.LeftLittleProximal,       TryGet(allBones,"LeftHandPinky1")); | ||||
|         humanBones.Add(HumanBodyBones.LeftLittleIntermediate,   TryGet(allBones,"LeftHandPinky2")); | ||||
|         humanBones.Add(HumanBodyBones.LeftThumbProximal,        TryGet(allBones,"LeftHandThumb1")); | ||||
|         humanBones.Add(HumanBodyBones.LeftThumbIntermediate,    TryGet(allBones,"LeftHandThumb2")); | ||||
|         foreach(var bone in humanBones) | ||||
|         { | ||||
|             if(bone.Value != null) | ||||
| @@ -172,7 +172,7 @@ public class DanMachiCharacterContainer : DanMachiObjectContainer, IAnimated | ||||
|                 { | ||||
|                     tags.Add(SerializableBone.BoneTags.Finger); | ||||
|                 } | ||||
|                 UIHandle.CreateAsChild<UIHandleBone>(bone.Value).Init(this, tags); | ||||
|                 UIHandle.CreateAsChild<UIHandleBone>(bone.Value).Init(this, tags).WithLineRenderer(); | ||||
|             } | ||||
|         } | ||||
|         foreach(var bone in allBones.Values.Except(humanBones.Values)) | ||||
| @@ -182,7 +182,7 @@ public class DanMachiCharacterContainer : DanMachiObjectContainer, IAnimated | ||||
|             { | ||||
|                 tags.Add(SerializableBone.BoneTags.Dynamic); | ||||
|             } | ||||
|             UIHandle.CreateAsChild<UIHandleBone>(bone).Init(this, tags); | ||||
|             UIHandle.CreateAsChild<UIHandleBone>(bone).Init(this, tags).WithLineRenderer(); | ||||
|         } | ||||
|  | ||||
|         _humanBones = humanBones; | ||||
|   | ||||
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