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Eversoul support WIP
Updated line renderer material for handles Handle fixes Fixes
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18
Assets/Eversoul/DefaultAssembly/CharacterEyeBlinking.cs
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18
Assets/Eversoul/DefaultAssembly/CharacterEyeBlinking.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CharacterEyeBlinking : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Eversoul/DefaultAssembly/CharacterEyeBlinking.cs.meta
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11
Assets/Eversoul/DefaultAssembly/CharacterEyeBlinking.cs.meta
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18
Assets/Eversoul/DefaultAssembly/EffectAttacher.cs
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18
Assets/Eversoul/DefaultAssembly/EffectAttacher.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EffectAttacher : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Eversoul/DefaultAssembly/EffectAttacher.cs.meta
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11
Assets/Eversoul/DefaultAssembly/EffectAttacher.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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18
Assets/Eversoul/DefaultAssembly/FaceAnimator.cs
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18
Assets/Eversoul/DefaultAssembly/FaceAnimator.cs
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@@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FaceAnimator : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Eversoul/DefaultAssembly/FaceAnimator.cs.meta
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11
Assets/Eversoul/DefaultAssembly/FaceAnimator.cs.meta
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@@ -0,0 +1,11 @@
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18
Assets/Eversoul/DefaultAssembly/FxRoot.cs
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18
Assets/Eversoul/DefaultAssembly/FxRoot.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FxRoot : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Eversoul/DefaultAssembly/FxRoot.cs.meta
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11
Assets/Eversoul/DefaultAssembly/FxRoot.cs.meta
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@@ -0,0 +1,11 @@
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defaultReferences: []
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userData:
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assetBundleName:
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assetBundleVariant:
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18
Assets/Eversoul/DefaultAssembly/FxSystem.cs
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18
Assets/Eversoul/DefaultAssembly/FxSystem.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FxSystem : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Eversoul/DefaultAssembly/FxSystem.cs.meta
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11
Assets/Eversoul/DefaultAssembly/FxSystem.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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userData:
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18
Assets/Eversoul/DefaultAssembly/ParticleLOD.cs
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18
Assets/Eversoul/DefaultAssembly/ParticleLOD.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ParticleLOD : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Eversoul/DefaultAssembly/ParticleLOD.cs.meta
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11
Assets/Eversoul/DefaultAssembly/ParticleLOD.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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@@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ParticleRendererExceptBlackOut : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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18
Assets/Eversoul/DefaultAssembly/PlaySound.cs
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18
Assets/Eversoul/DefaultAssembly/PlaySound.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlaySound : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Eversoul/DefaultAssembly/PlaySound.cs.meta
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11
Assets/Eversoul/DefaultAssembly/PlaySound.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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18
Assets/Eversoul/DefaultAssembly/ProjectileEffect.cs
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18
Assets/Eversoul/DefaultAssembly/ProjectileEffect.cs
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@@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ProjectileEffect : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Eversoul/DefaultAssembly/ProjectileEffect.cs.meta
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11
Assets/Eversoul/DefaultAssembly/ProjectileEffect.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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10
Assets/Eversoul/DefaultAssembly/SpringBone.cs
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10
Assets/Eversoul/DefaultAssembly/SpringBone.cs
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@@ -0,0 +1,10 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace SpringBone
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{
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public class SpringBone : MonoBehaviour
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{
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}
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}
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11
Assets/Eversoul/DefaultAssembly/SpringBone.cs.meta
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11
Assets/Eversoul/DefaultAssembly/SpringBone.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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9
Assets/Eversoul/DefaultAssembly/SpringCollider.cs
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9
Assets/Eversoul/DefaultAssembly/SpringCollider.cs
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@@ -0,0 +1,9 @@
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using UnityEngine;
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namespace SpringBone
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{
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public class SpringCollider : MonoBehaviour
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{
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}
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}
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11
Assets/Eversoul/DefaultAssembly/SpringCollider.cs.meta
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11
Assets/Eversoul/DefaultAssembly/SpringCollider.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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9
Assets/Eversoul/DefaultAssembly/SpringManager.cs
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9
Assets/Eversoul/DefaultAssembly/SpringManager.cs
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using UnityEngine;
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namespace SpringBone
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{
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public class SpringManager : MonoBehaviour
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{
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}
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}
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11
Assets/Eversoul/DefaultAssembly/SpringManager.cs.meta
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11
Assets/Eversoul/DefaultAssembly/SpringManager.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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18
Assets/Eversoul/DefaultAssembly/UIGlow.cs
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Assets/Eversoul/DefaultAssembly/UIGlow.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class UIGlow : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Eversoul/DefaultAssembly/UIGlow.cs.meta
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11
Assets/Eversoul/DefaultAssembly/UIGlow.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
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||||
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