42 lines
1.5 KiB
C#
42 lines
1.5 KiB
C#
using System.Collections;
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using System.Linq;
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using UnityEngine;
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[RequireComponent(typeof(DanMachiAssetLibrary), typeof(DanMachiModelBuilder), typeof(DanMachiInterface))]
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public class DanMachiMain : ModelViewerMain
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{
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public static DanMachiMain Instance => GetInstance<DanMachiMain>();
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protected DanMachiAssetLibrary _assets => DanMachiAssetLibrary.Instance;
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protected DanMachiModelBuilder _modelBuilder => DanMachiModelBuilder.Instance;
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protected override void Awake()
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{
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CurrentScene = SceneContainer.Create<SceneContainer>(this);
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base.Awake();
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}
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private IEnumerator Start()
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{
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Application.targetFrameRate = 30;
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Error.Log(Color.green, "Viewer version: " + Application.version);
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float warningTimer = 0;
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while (DanMachiAssetLibrary.Instance == null || DanMachiModelBuilder.Instance == null || DanMachiInterface.Instance == null || SharedResources.Instance == null)
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{
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warningTimer += Time.deltaTime;
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if(warningTimer > 2)
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{
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warningTimer = 0;
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string report = $"AssetLibrary: {DanMachiAssetLibrary.Instance != null}\nModelBuilder: {DanMachiModelBuilder.Instance != null}\nInterface: {DanMachiInterface.Instance != null}\nResources: {SharedResources.Instance != null}";
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Error.Log(report, Color.red);
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}
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yield return 0;
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}
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}
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private void Update()
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{
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//AutoSaveUpdate();
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}
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} |