39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using UnityEngine;
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public class UIHandleFriend : UIHandle
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{
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protected KF3FriendContainer mContainer => Owner as KF3FriendContainer;
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public static UIHandleFriend CreateAsChild(KF3ObjectContainer owner)
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{
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var handle = CreateAsChild<UIHandleFriend>(owner.transform);
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handle.Init(owner).SetColor(Color.yellow).SetScale(1.5f);
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return handle;
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}
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public override UIHandle Init(ObjectContainer owner)
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{
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base.Init(owner);
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Popup.AddButton("Reset All", TransformResetAll);
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Popup.AddButton("Reset Position", TransformResetPosition);
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Popup.AddButton("Reset Rotation", TransformResetRotation);
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Popup.AddButton("Reset Scale", TransformResetScale);
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Popup.AddButton("Toggle Physics", () =>
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{
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mContainer.TogglePhysics();
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mContainer.SetKeyframe();
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});
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Popup.AddButton("Toggle Bones", () => mContainer.ToggleBonesVisible(!mContainer.BonesVisible));
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Popup.AddButton("Toggle IK", () => {
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mContainer.ToggleIK(!mContainer.IKEnabled);
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mContainer.SetKeyframe();
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});
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Popup.AddButton("Reset Bones", () => mContainer.ResetBones());
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Popup.AddButton("Delete", () => Destroy(Owner));
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return this;
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}
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}
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