212 lines
9.8 KiB
C#
212 lines
9.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using System.Linq;
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using UnityEditor.VersionControl;
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using UnityEngine;
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public class EversoulCharacterContainer : ObjectContainer, IAnimated
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{
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public CharacterAsset Data;
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public string AnimationSet;
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public string Animation;
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public List<AnimationClip> Animations;
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private Animator _animator;
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private AnimatorOverrideController _animatorController;
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private Dictionary<HumanBodyBones, Transform> _humanBones = new Dictionary<HumanBodyBones, Transform>();
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public override void Select()
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{
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}
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public override void Deselect()
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{
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}
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public IEnumerator Build(CharacterAsset model)
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{
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Data = model;
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var path = EversoulAssetLibrary.Instance.GetResourcePath(model.ResourceName, out var dependencies);
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var modelPath = EversoulAssetLibrary.Instance.LocalFilesPath + path;
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var dependencyPaths = dependencies.Select(path => EversoulAssetLibrary.Instance.LocalFilesPath + path).ToList();
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yield return EversoulAssetLibrary.Instance.LoadAssets(dependencyPaths);
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var bundle = AssetLibrary.LoadFromFile(modelPath);
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var asset = bundle.LoadAsset<GameObject>(model.ResourceName);
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var go = Instantiate(asset, this.transform);
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EversoulAssetLibrary.Instance.UnloadAssets(dependencyPaths);
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EversoulAssetLibrary.Instance.UnloadAsset(modelPath);
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SetDefaultMaterials(transform);
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Init();
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}
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public void Init()
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{
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_animator = GetComponentInChildren<Animator>();
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_animator.applyRootMotion = false;
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_animator.runtimeAnimatorController = _animatorController = Instantiate(SharedResources.Instance.GenericAnimatorController);
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SetBones();
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}
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public void PlayAnimation(AnimationClip anim)
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{
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if (anim == null)
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{
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Animation = "";
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_animator.enabled = false;
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}
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else
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{
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Animation = anim.name;
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_animator.enabled = true;
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_animatorController["Anim"] = anim;
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}
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}
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public void SetDefaultMaterials(Transform t)
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{
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List<Material> materials = new List<Material>();
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foreach (var renderer in t.GetComponentsInChildren<Renderer>())
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{
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foreach (var material in renderer.sharedMaterials)
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{
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if (materials.Contains(material)) continue;
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materials.Add(material);
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switch (material.shader.name)
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{
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case "NineArk/Character/PC_Basic_Body":
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material.shader = Shader.Find("Eversoul/Lit");
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break;
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case "NineArk/Character/PC_Basic_Body_Transparent":
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material.shader = Shader.Find("Eversoul/Lit Transparent");
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break;
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case "NineArk/Character/PC_Basic_Face":
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material.shader = Shader.Find("Eversoul/Unlit");
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break;
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case "NineArk/Outline/PC_Outline":
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material.shader = Shader.Find("Eversoul/Outline");
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break;
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case "NineArk/Outline/PC_Outline_Transparent":
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material.shader = Shader.Find("Eversoul/Outline Transparent");
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break;
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default:
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Debug.Log("Shader not found: " + material.shader.name);
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//material.shader = Shader.Find("Eversoul/Lit");
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break;
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}
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Debug.Log(material.shader);
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//
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}
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}
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}
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public void SetBones()
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{
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var humanBones = new Dictionary<HumanBodyBones, Transform>();
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var allBones = _animator.transform.GetComponentsInChildren<Transform>().ToDictionary(b => b.name, b => b);
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humanBones.Add(HumanBodyBones.Hips, TryGet(allBones, "Bip001 Pelvis"));
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humanBones.Add(HumanBodyBones.Spine, TryGet(allBones, "Bip001 Spine"));
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humanBones.Add(HumanBodyBones.RightUpperLeg, TryGet(allBones, "Bip001 R Thigh"));
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humanBones.Add(HumanBodyBones.RightLowerLeg, TryGet(allBones, "Bip001 R Calf"));
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humanBones.Add(HumanBodyBones.RightFoot, TryGet(allBones, "Bip001 R Foot"));
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humanBones.Add(HumanBodyBones.RightToes, TryGet(allBones, "Bip001 R Toe0"));
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humanBones.Add(HumanBodyBones.LeftUpperLeg, TryGet(allBones, "Bip001 L Thigh"));
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humanBones.Add(HumanBodyBones.LeftLowerLeg, TryGet(allBones, "Bip001 L Calf"));
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humanBones.Add(HumanBodyBones.LeftFoot, TryGet(allBones, "Bip001 L Foot"));
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humanBones.Add(HumanBodyBones.LeftToes, TryGet(allBones, "Bip001 L Toe0"));
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humanBones.Add(HumanBodyBones.Chest, TryGet(allBones, "Bip001 Spine1"));
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humanBones.Add(HumanBodyBones.Neck, TryGet(allBones, "Bip001 Neck"));
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humanBones.Add(HumanBodyBones.Head, TryGet(allBones, "Bip001 Head"));
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humanBones.Add(HumanBodyBones.RightShoulder, TryGet(allBones, "Bip001 R Clavicle"));
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humanBones.Add(HumanBodyBones.RightUpperArm, TryGet(allBones, "Bip001 R UpperArm"));
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humanBones.Add(HumanBodyBones.RightLowerArm, TryGet(allBones, "Bip001 R Forearm"));
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humanBones.Add(HumanBodyBones.RightHand, TryGet(allBones, "Bip001 R Hand"));
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humanBones.Add(HumanBodyBones.RightIndexProximal, TryGet(allBones, "Bip001 R Finger1"));
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humanBones.Add(HumanBodyBones.RightIndexIntermediate, TryGet(allBones, "Bip001 R Finger11"));
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humanBones.Add(HumanBodyBones.RightMiddleProximal, TryGet(allBones, "Bip001 R Finger2"));
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humanBones.Add(HumanBodyBones.RightMiddleIntermediate, TryGet(allBones, "Bip001 R Finger21"));
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humanBones.Add(HumanBodyBones.RightRingProximal, TryGet(allBones, "Bip001 R Finger3"));
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humanBones.Add(HumanBodyBones.RightRingIntermediate, TryGet(allBones, "Bip001 R Finger31"));
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humanBones.Add(HumanBodyBones.RightLittleProximal, TryGet(allBones, "Bip001 R Finger4"));
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humanBones.Add(HumanBodyBones.RightLittleIntermediate, TryGet(allBones, "Bip001 R Finger41"));
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humanBones.Add(HumanBodyBones.RightThumbProximal, TryGet(allBones, "Bip001 R Finger0"));
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humanBones.Add(HumanBodyBones.RightThumbIntermediate, TryGet(allBones, "Bip001 R Finger01"));
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humanBones.Add(HumanBodyBones.LeftShoulder, TryGet(allBones, "Bip001 L Clavicle"));
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humanBones.Add(HumanBodyBones.LeftUpperArm, TryGet(allBones, "Bip001 L UpperArm"));
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humanBones.Add(HumanBodyBones.LeftLowerArm, TryGet(allBones, "Bip001 L Forearm"));
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humanBones.Add(HumanBodyBones.LeftHand, TryGet(allBones, "Bip001 L Hand"));
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humanBones.Add(HumanBodyBones.LeftIndexProximal, TryGet(allBones, "Bip001 L Finger1"));
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humanBones.Add(HumanBodyBones.LeftIndexIntermediate, TryGet(allBones, "Bip001 L Finger11"));
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humanBones.Add(HumanBodyBones.LeftMiddleProximal, TryGet(allBones, "Bip001 L Finger2"));
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humanBones.Add(HumanBodyBones.LeftMiddleIntermediate, TryGet(allBones, "Bip001 L Finger21"));
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humanBones.Add(HumanBodyBones.LeftRingProximal, TryGet(allBones, "Bip001 L Finger3"));
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humanBones.Add(HumanBodyBones.LeftRingIntermediate, TryGet(allBones, "Bip001 L Finger31"));
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humanBones.Add(HumanBodyBones.LeftLittleProximal, TryGet(allBones, "Bip001 L Finger4"));
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humanBones.Add(HumanBodyBones.LeftLittleIntermediate, TryGet(allBones, "Bip001 L Finger41"));
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humanBones.Add(HumanBodyBones.LeftThumbProximal, TryGet(allBones, "Bip001 L Finger0"));
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humanBones.Add(HumanBodyBones.LeftThumbIntermediate, TryGet(allBones, "Bip001 L Finger01"));
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foreach (var bone in humanBones)
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{
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if (bone.Value != null)
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{
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var tags = new List<SerializableBone.BoneTags>() { SerializableBone.BoneTags.Humanoid };
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if (bone.Value.name.Contains(" L "))
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{
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tags.Add(SerializableBone.BoneTags.Left);
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}
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else if (bone.Value.name.Contains(" R "))
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{
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tags.Add(SerializableBone.BoneTags.Right);
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}
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if ((bone.Key >= HumanBodyBones.LeftThumbProximal && bone.Key <= HumanBodyBones.LeftLittleDistal)
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|| (bone.Key >= HumanBodyBones.RightThumbProximal && bone.Key <= HumanBodyBones.RightLittleDistal))
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{
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tags.Add(SerializableBone.BoneTags.Finger);
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}
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UIHandle.CreateAsChild<UIHandleBone>(bone.Value).Init(this, tags).WithLineRenderer(); ;
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}
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}
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foreach (var bone in allBones.Values.Except(humanBones.Values))
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{
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var tags = new List<SerializableBone.BoneTags>();
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UIHandle.CreateAsChild<UIHandleBone>(bone).Init(this, tags).WithLineRenderer(); ;
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}
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_humanBones = humanBones;
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}
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public T TryGet<T>(Dictionary<string, T> dict, string key)
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{
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if (dict.ContainsKey(key))
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{
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return dict[key];
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}
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return default(T);
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}
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public override Vector3 GetCenter()
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{
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if (_humanBones.ContainsKey(HumanBodyBones.Hips))
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{
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return _humanBones[HumanBodyBones.Hips].position;
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}
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return base.GetCenter();
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}
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protected override void OnDestroy()
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{
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if (_applicationQuitting) return;
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base.OnDestroy();
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}
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public Animator GetAnimator()
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{
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return _animator;
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}
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} |