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updated localization files
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156
BepInEx/config/AutoTranslatorConfig.ini
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156
BepInEx/config/AutoTranslatorConfig.ini
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[Service]
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Endpoint=DeepLTranslate
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FallbackEndpoint=GoogleTranslateV2
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[General]
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Language=en
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FromLanguage=ja
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[Files]
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Directory=Translation\{Lang}\Text
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OutputFile=Translation\{Lang}\Text\_AutoGeneratedTranslations.txt
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SubstitutionFile=Translation\{Lang}\Text\_Substitutions.txt
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PreprocessorsFile=Translation\{Lang}\Text\_Preprocessors.txt
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PostprocessorsFile=Translation\{Lang}\Text\_Postprocessors.txt
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[TextFrameworks]
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EnableIMGUI=False
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EnableUGUI=True
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EnableNGUI=True
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EnableTextMeshPro=True
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EnableTextMesh=False
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EnableFairyGUI=True
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[Behaviour]
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MaxCharactersPerTranslation=1000
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IgnoreWhitespaceInDialogue=True
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MinDialogueChars=20
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ForceSplitTextAfterCharacters=0
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CopyToClipboard=False
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MaxClipboardCopyCharacters=2500
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ClipboardDebounceTime=1.25
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EnableUIResizing=True
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EnableBatching=True
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UseStaticTranslations=True
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OverrideFont=
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OverrideFontSize=
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OverrideFontTextMeshPro=
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FallbackFontTextMeshPro=
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ResizeUILineSpacingScale=
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ForceUIResizing=False
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IgnoreTextStartingWith=\u180e;
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TextGetterCompatibilityMode=False
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GameLogTextPaths=
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RomajiPostProcessing=ReplaceMacronWithCircumflex;RemoveApostrophes;ReplaceHtmlEntities
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TranslationPostProcessing=ReplaceMacronWithCircumflex;ReplaceHtmlEntities
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RegexPostProcessing=
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CacheRegexPatternResults=False
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CacheRegexLookups=False
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CacheWhitespaceDifferences=False
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GenerateStaticSubstitutionTranslations=False
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GeneratePartialTranslations=False
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EnableTranslationScoping=True
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EnableSilentMode=True
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BlacklistedIMGUIPlugins=
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EnableTextPathLogging=False
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OutputUntranslatableText=False
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IgnoreVirtualTextSetterCallingRules=False
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MaxTextParserRecursion=1
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HtmlEntityPreprocessing=True
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HandleRichText=True
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EnableTranslationHelper=False
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ForceMonoModHooks=False
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InitializeHarmonyDetourBridge=False
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RedirectedResourceDetectionStrategy=AppendMongolianVowelSeparatorAndRemoveAll
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OutputTooLongText=False
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TemplateAllNumberAway=False
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ReloadTranslationsOnFileChange=False
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DisableTextMeshProScrollInEffects=False
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CacheParsedTranslations=False
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[Texture]
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TextureDirectory=Translation\{Lang}\Texture
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EnableTextureTranslation=True
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EnableTextureDumping=False
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EnableTextureToggling=False
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EnableTextureScanOnSceneLoad=False
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EnableSpriteRendererHooking=False
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LoadUnmodifiedTextures=False
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DetectDuplicateTextureNames=False
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DuplicateTextureNames=
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EnableLegacyTextureLoading=False
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TextureHashGenerationStrategy=FromImageName
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CacheTexturesInMemory=True
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EnableSpriteHooking=False
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[ResourceRedirector]
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PreferredStoragePath=Translation\{Lang}\RedirectedResources
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EnableTextAssetRedirector=False
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LogAllLoadedResources=False
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EnableDumping=False
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CacheMetadataForAllFiles=True
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[Http]
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UserAgent=
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DisableCertificateValidation=True
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[TranslationAggregator]
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Width=400
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Height=100
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EnabledTranslators=
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[Debug]
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EnableConsole=False
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[Migrations]
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Enable=True
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Tag=5.2.0
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[Baidu]
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BaiduAppId=
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BaiduAppSecret=
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DelaySeconds=1
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[BingLegitimate]
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OcpApimSubscriptionKey=
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[Custom]
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Url=
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[DeepL]
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ExecutableLocation=
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MinDelaySeconds=2
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MaxDelaySeconds=6
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[DeepLLegitimate]
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ExecutableLocation=
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ApiKey=
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Free=False
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[ezTrans]
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InstallationPath=
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[Google]
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ServiceUrl=
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[GoogleV2]
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ServiceUrl=
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RPCID=MkEWBc
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VERSION=boq_translate-webserver_20210323.10_p0
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UseSimplest=False
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[GoogleLegitimate]
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GoogleAPIKey=
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[LecPowerTranslator15]
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InstallationPath=
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[LingoCloud]
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LingoCloudToken=
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[Watson]
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Url=
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Key=
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[Yandex]
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YandexAPIKey=
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151
BepInEx/config/BepInEx.cfg
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151
BepInEx/config/BepInEx.cfg
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[Caching]
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## Enable/disable assembly metadata cache
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## Enabling this will speed up discovery of plugins and patchers by caching the metadata of all types BepInEx discovers.
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# Setting type: Boolean
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# Default value: true
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EnableAssemblyCache = true
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[Chainloader]
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## If enabled, hides BepInEx Manager GameObject from Unity.
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## This can fix loading issues in some games that attempt to prevent BepInEx from being loaded.
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## Use this only if you know what this option means, as it can affect functionality of some older plugins.
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##
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# Setting type: Boolean
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# Default value: false
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HideManagerGameObject = false
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[Harmony.Logger]
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## Specifies which Harmony log channels to listen to.
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## NOTE: IL channel dumps the whole patch methods, use only when needed!
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# Setting type: LogChannel
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# Default value: Warn, Error
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# Acceptable values: None, Info, IL, Warn, Error, Debug, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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LogChannels = Warn, Error
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[Logging]
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## Enables showing unity log messages in the BepInEx logging system.
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# Setting type: Boolean
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# Default value: true
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UnityLogListening = true
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## If enabled, writes Standard Output messages to Unity log
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## NOTE: By default, Unity does so automatically. Only use this option if no console messages are visible in Unity log
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##
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# Setting type: Boolean
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# Default value: false
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LogConsoleToUnityLog = false
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[Logging.Console]
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## Enables showing a console for log output.
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# Setting type: Boolean
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# Default value: false
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Enabled = false
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## If enabled, will prevent closing the console (either by deleting the close button or in other platform-specific way).
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# Setting type: Boolean
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# Default value: false
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PreventClose = false
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## If true, console is set to the Shift-JIS encoding, otherwise UTF-8 encoding.
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# Setting type: Boolean
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# Default value: false
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ShiftJisEncoding = false
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## Hints console manager on what handle to assign as StandardOut. Possible values:
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## Auto - lets BepInEx decide how to redirect console output
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## ConsoleOut - prefer redirecting to console output; if possible, closes original standard output
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## StandardOut - prefer redirecting to standard output; if possible, closes console out
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##
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# Setting type: ConsoleOutRedirectType
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# Default value: Auto
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# Acceptable values: Auto, ConsoleOut, StandardOut
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StandardOutType = Auto
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## Which log levels to show in the console output.
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# Setting type: LogLevel
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# Default value: Fatal, Error, Warning, Message, Info
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# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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LogLevels = Fatal, Error, Warning, Message, Info
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[Logging.Disk]
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## Include unity log messages in log file output.
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# Setting type: Boolean
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# Default value: false
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WriteUnityLog = true
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## Appends to the log file instead of overwriting, on game startup.
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# Setting type: Boolean
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# Default value: false
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AppendLog = false
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## Enables writing log messages to disk.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Which log leves are saved to the disk log output.
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# Setting type: LogLevel
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# Default value: Fatal, Error, Warning, Message, Info
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# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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LogLevels = All
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[Preloader]
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## Enables or disables runtime patches.
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## This should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing.
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# Setting type: Boolean
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# Default value: true
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ApplyRuntimePatches = true
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## Specifies which MonoMod backend to use for Harmony patches. Auto uses the best available backend.
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## This setting should only be used for development purposes (e.g. debugging in dnSpy). Other code might override this setting.
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# Setting type: MonoModBackend
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# Default value: auto
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# Acceptable values: auto, dynamicmethod, methodbuilder, cecil
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HarmonyBackend = auto
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## If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies.
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## This can be used by developers to inspect and debug preloader patchers.
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# Setting type: Boolean
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# Default value: false
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DumpAssemblies = false
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## If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory.
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## This can be used to be able to load patched assemblies into debuggers like dnSpy.
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## If set to true, will override DumpAssemblies.
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# Setting type: Boolean
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# Default value: false
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LoadDumpedAssemblies = false
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## If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies.
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## This can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded.
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# Setting type: Boolean
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# Default value: false
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BreakBeforeLoadAssemblies = false
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[Preloader.Entrypoint]
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## The local filename of the assembly to target.
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# Setting type: String
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# Default value: UnityEngine.CoreModule.dll
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Assembly = UnityEngine.CoreModule.dll
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## The name of the type in the entrypoint assembly to search for the entrypoint method.
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# Setting type: String
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# Default value: Application
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Type = Application
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## The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from.
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# Setting type: String
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# Default value: .cctor
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Method = .cctor
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13
BepInEx/config/gravydevsupreme.xunity.resourceredirector.cfg
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13
BepInEx/config/gravydevsupreme.xunity.resourceredirector.cfg
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## Settings file was created by plugin XUnity Resource Redirector v2.0.0
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## Plugin GUID: gravydevsupreme.xunity.resourceredirector
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[Diagnostics]
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# Setting type: Boolean
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# Default value: false
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Log all loaded resources = false
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# Setting type: Boolean
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# Default value: false
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Log callback order = false
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