FateViewer/Assets/AmplifyShaderEditor/Plugins/Editor/Native/FallbackVector2.cs

57 lines
876 B
C#
Raw Permalink Normal View History

2023-10-09 00:51:40 +08:00
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class FallbackVector2 : IFallbackVars
{
[SerializeField]
private Vector2 m_current;
[SerializeField]
private Vector2 m_previous;
public FallbackVector2()
{
m_current = new Vector2( 0, 0 );
m_previous = new Vector2( 0, 0 );
}
public FallbackVector2( Vector2 data )
{
m_current = data;
m_previous = data;
}
public void Revert()
{
Vector2 aux = m_current;
m_current = m_previous;
m_previous = aux;
}
public Vector2 Current
{
get
{
return m_current;
}
set
{
m_previous = m_current;
m_current = value;
}
}
public override string ToString()
{
return m_current.ToString();
}
}
}