57 lines
876 B
C#
57 lines
876 B
C#
// Amplify Shader Editor - Visual Shader Editing Tool
|
|
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
|
|
|
|
using System;
|
|
using UnityEngine;
|
|
|
|
namespace AmplifyShaderEditor
|
|
{
|
|
[Serializable]
|
|
public class FallbackVector2 : IFallbackVars
|
|
{
|
|
[SerializeField]
|
|
private Vector2 m_current;
|
|
[SerializeField]
|
|
private Vector2 m_previous;
|
|
|
|
public FallbackVector2()
|
|
{
|
|
m_current = new Vector2( 0, 0 );
|
|
m_previous = new Vector2( 0, 0 );
|
|
}
|
|
|
|
public FallbackVector2( Vector2 data )
|
|
{
|
|
m_current = data;
|
|
m_previous = data;
|
|
}
|
|
|
|
public void Revert()
|
|
{
|
|
Vector2 aux = m_current;
|
|
m_current = m_previous;
|
|
m_previous = aux;
|
|
}
|
|
|
|
|
|
public Vector2 Current
|
|
{
|
|
get
|
|
{
|
|
return m_current;
|
|
}
|
|
|
|
set
|
|
{
|
|
m_previous = m_current;
|
|
m_current = value;
|
|
}
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return m_current.ToString();
|
|
}
|
|
}
|
|
}
|