Physics sync support

This commit is contained in:
Katboi01 2023-09-14 22:49:31 +02:00
parent 77ffe04e2f
commit 2bcdb780c3
8 changed files with 77 additions and 47 deletions

View File

@ -5,8 +5,8 @@ import { users } from "./users";
export function registerAccountCallbacks(socket){
function emitLogin(result : userData, registered:boolean = false){
socket.emit("account/login", JSON.stringify(new publicUserData(result, socket.id)));
console.log(result)
if(result != null){
socket.userId = result.Id;
if(registered){
console.log(`User ${(result as userData).Login} registerd and logged in`);
}
@ -14,6 +14,9 @@ export function registerAccountCallbacks(socket){
console.log(`User ${(result as userData).Login} logged in`);
}
}
else{
console.log("Login Failed");
}
}
socket.on('account/register', (data) => {

View File

@ -4,18 +4,18 @@ const fs = require('fs');
export class users{
static createUser(login, password){
if(game.usersDB.filter(u=>u.Login == login)[0] != undefined){
if(game.accountsDB.filter(u=>u.Login == login)[0] != undefined){
console.log(`User ${login} alread exists`);
return null;
}
var user = new userData(game.usersDB.length, login, password);
game.usersDB.push(user);
var user = new userData(game.accountsDB.length, login, password);
game.accountsDB.push(user);
return user;
}
static readUser(login, password){
let user = game.usersDB.filter(u=>u.Login == login && u.Password == password)[0];
let user = game.accountsDB.filter(u=>u.Login == login && u.Password == password)[0];
if(user != undefined){
return user;
}
@ -23,7 +23,7 @@ export class users{
}
static readUserID(id : number){
let user = game.usersDB.filter(u=>u.Id == id)[0];
let user = game.accountsDB.filter(u=>u.Id == id)[0];
return user;
}
@ -34,11 +34,11 @@ export class users{
sum = Math.floor(Math.random() * 99999);
}
userNew.Checksum = sum;
game.usersDB[game.usersDB.indexOf(user)] = userNew;
game.accountsDB[game.accountsDB.indexOf(user)] = userNew;
}
static saveUsers(){
game.usersDB.forEach(user => {
game.accountsDB.forEach(user => {
let data = JSON.stringify(user, null, 2);
fs.writeFileSync(`Database/Users/${user.Id}_${user.Login}.json`, data);
});
@ -50,7 +50,7 @@ export class users{
fs.readFile(`Database/Users/${file}`, (err, data) => {
if (err) throw err;
let user = JSON.parse(data);
game.usersDB.push(user);
game.accountsDB.push(user);
console.log(`Loaded ${user.Login}`);
});
});

8
Classes/physicsObject.ts Normal file
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@ -0,0 +1,8 @@
export class physicsObject{
name : string
//array of floats [3]
position : number[] = []
rotation : number[] = []
velocity : number[] = []
angularVelocity : number[] = []
}

View File

@ -1,31 +1,44 @@
import { playerData } from "../Player/playerData"
import { game } from "../game";
export function registerLobbyCallbacks(socket){
socket.on('lobby/playerUpdate', (data) => {
let buff = Buffer.from(data, 'base64');
data = JSON.parse(buff.toString('utf-8'));
if(!socket.hasOwnProperty("userId")) return;
if (game.DBPlayers.hasOwnProperty(socket.id)){
game.DBPlayers[socket.id].position = data["position"]
let buff = Buffer.from(data, 'base64');
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
data1.socketId = socket.id;
let idx = game.lobbyState.players.findIndex((pl) => pl.socketId == socket.id)
if(idx == -1){
game.lobbyState.players.push(data1)
socket.emit('lobby/messages', JSON.stringify(game.messages))
}
else{
console.log("got incorrect request")
game.lobbyState.players[idx] = data1
}
});
socket.on('lobby/lobbyUpdate', (data) => {
if(!socket.hasOwnProperty("userId")) return;
let buff = Buffer.from(data, 'base64');
let data1 = JSON.parse(buff.toString('utf-8'));
game.lobbyState.objects = data1.objects
});
socket.on('lobby/message', (data) => {
if(!socket.hasOwnProperty("userId")) return;
let buff = Buffer.from(data, 'base64');
data = JSON.parse(buff.toString('utf-8'));
console.log(socket.conn.transport.name);
console.log("received message: " + JSON.stringify(data))
data.timestamp = new Date().toLocaleString();
while(game.messages.length >= 20){
game.messages.pop();
}
console.log("broadcastin");
game.messages.unshift(data)
socket.io.emit('lobby/messages', JSON.stringify(game.messages))
});

8
Lobby/lobbyState.ts Normal file
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@ -0,0 +1,8 @@
import { physicsObject } from "../Classes/physicsObject";
import { playerData } from "../Player/playerData";
export class lobbyState{
hostSocket : string
players : playerData[] = [];
objects : physicsObject[] = [];
}

View File

@ -1,11 +1,9 @@
import { userData } from "../Account/userData";
import { publicUserData } from "../Account/userData";
import { physicsObject } from "../Classes/physicsObject";
export class playerData{
id : string = ""
position : number[] = []
constructor(id: string){
this.id = id;
this.position = [0,0,0];
}
socketId : string
userName : string
characterId : number
rigidbody : physicsObject
}

11
game.ts
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@ -1,10 +1,15 @@
import { userData } from "./Account/userData";
import { lobbyMessageData } from "./Lobby/lobbyMessageData";
import { lobbyState } from "./Lobby/lobbyState";
import { playerData } from "./Player/playerData";
const fs = require('fs');
export class game{
static sessionsTotal = 0;
static usersDB : userData[] = [];
static DBPlayers = {};
static accountsDB : userData[] = []
/** Key: socket ID*/
static lobbyState : lobbyState = new lobbyState()
/** Max items: 20 */
static messages : lobbyMessageData[] = [];
}

View File

@ -8,7 +8,6 @@ const express = require("express");
const app = express();
const port = 3000;
const server = require('http').Server(app);
var connectedUsers = {}
server.listen(port, () => {
console.log(`Server listening at port ${port}`);
@ -26,19 +25,20 @@ users.loadUsers();
io.on('connection', (socket) => {
console.log("Got connection!");
socket.emit("connectSuccess", "");
registerAccountCallbacks(socket);
registerLobbyCallbacks(socket);
socket.io = io;
let id = socket.id;
let player = new playerData(id)
connectedUsers[id] = true;
game.DBPlayers[id] = player
socket.on("disconnect", () => {
delete connectedUsers[id]
socket.disconnect()
console.log(id + " disconnected");
let idx = game.lobbyState.players.findIndex((pl) => pl.socketId == socket.id)
if(idx != -1){
game.lobbyState.players.splice(idx, 1)
}
delete socket.userId
console.log(socket.id + " disconnected");
});
socket.on('error',function(er){
@ -46,22 +46,17 @@ io.on('connection', (socket) => {
});
});
//Send player updates to everyone
setInterval(() => {
let list = []
for (var key in connectedUsers) {
if (game.DBPlayers.hasOwnProperty(key)){
list.push(game.DBPlayers[key]);
}
}
let userCount = list.length
let userCount = game.lobbyState.players.length
if(userCount > 0){
io.emit('lobby', JSON.stringify(list))
game.lobbyState.hostSocket = game.lobbyState.players[0].socketId
io.emit('lobby', JSON.stringify(game.lobbyState))
}
}, 1000/30)
setInterval(() => {
console.log("Connected losers: " + Object.keys(connectedUsers).length);
console.log("Connected losers: " + game.lobbyState.players.length);
}, 60 * 1000)
process.on('SIGINT', function () {