Items and inventory

This commit is contained in:
2023-09-15 23:42:42 +02:00
parent 2bcdb780c3
commit 7e6bfdbd98
21 changed files with 335 additions and 96 deletions

38
Items/itemGeneration.ts Normal file
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import { enums } from "../Classes/enums";
import { itemData } from "../Classes/itemData";
import {game} from "../game";
let consumableNames = ["soda", "bread"]
let currencyNames = ["stick", "rock", "leaf", "coin"]
let equipmentNames = ["umbrella", "sock", "bag"]
let miscNames = ["book", "envelope"]
export function generateItem(itemType : number){
let item = new itemData()
item.id = ++game.itemCount;
item.itemType = itemType
item.rarity = Math.floor(Math.random()*100)
switch(itemType){
case enums.itemType.undefined:{
item.name = miscNames[Math.floor(Math.random()*miscNames.length)];
break
}
case enums.itemType.consumable:{
item.name = consumableNames[Math.floor(Math.random()*consumableNames.length)];
break
}
case enums.itemType.currency:{
item.name = currencyNames[Math.floor(Math.random()*currencyNames.length)];
break
}
case enums.itemType.equipment:{
item.name = equipmentNames[Math.floor(Math.random()*equipmentNames.length)];
break
}
}
return item
}

66
Items/itemSocket.ts Normal file
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import { itemData } from "../Classes/itemData";
import { itemGenerated } from "../Classes/itemGenerated";
import { generateItem } from "./itemGeneration";
import { itemRequest } from "../Classes/itemRequest";
import { lobbyMessage } from "../Classes/lobbyMessage";
import { userData } from "../Classes/userData";
import { game } from "../game";
import { playerData } from "../Classes/playerData";
export function registerItemCallbacks(socket){
socket.on('item/pickup', (data) => {
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : itemData = JSON.parse(buff.toString('utf-8'));
let player : playerData = socket.user.playerData
if(player != null){
let message = socket.user.login + " picked up "
if(data1.rarity >= 90){
console.log("epic")
message += "<color=purple>" + data1.name + "</color> (epic)"
}
else if(data1.rarity >= 60){
console.log("rare")
message += "<color=red>" + data1.name + "</color> (rare)"
}
else if(data1.rarity >= 40){
console.log("uncommon")
message += "<color=yellow>" + data1.name + "</color> (uncommon)"
}
else
message += data1.name;
player.inventory.items.push(data1)
game.addMessage(new lobbyMessage(message))
}
});
socket.on('item/delete', (data) => {
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 = Number(buff.toString('utf-8'));
let player : playerData = socket.user.playerData
let item = player.inventory.items.findIndex(i=>i.id == data1);
if(item == -1){
console.log("Error! Item " + item + " not found!")
}
player.inventory.items.splice(item, 1)
});
socket.on('item/request', (data) => {
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : itemRequest = JSON.parse(buff.toString('utf-8'));
let response = new itemGenerated()
response.instanceId = data1.instanceId
response.item = generateItem(data1.itemType)
socket.emit("item/generated", JSON.stringify(response))
});
}