Items and inventory
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parent
2bcdb780c3
commit
7e6bfdbd98
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@ -1,36 +1,39 @@
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import { game } from "../game";
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import { publicUserData, userData } from "./userData";
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import { userData } from "../Classes/userData";
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import { users } from "./users";
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export function registerAccountCallbacks(socket){
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function emitLogin(result : userData, registered:boolean = false){
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socket.emit("account/login", JSON.stringify(new publicUserData(result, socket.id)));
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if(result != null){
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socket.userId = result.Id;
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socket.emit("account/login", JSON.stringify(userData.makeSafe(result, socket.id)));
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socket.user = result
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if(registered){
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console.log(`User ${(result as userData).Login} registerd and logged in`);
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console.log(`User ${(result as userData).login} registerd and logged in`);
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}
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else{
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console.log(`User ${(result as userData).Login} logged in`);
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console.log(`User ${(result as userData).login} logged in`);
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}
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}
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else{
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socket.emit("account/login", "");
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console.log("Login Failed");
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}
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}
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socket.on('account/register', (data) => {
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let buff = Buffer.from(data, 'base64');
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let json = JSON.parse(buff.toString('utf-8'));
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let result = users.createUser(json.Login, json.Password);
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let json : userData = JSON.parse(buff.toString('utf-8'));
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if (!json.login || !json.password) return
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let result = users.createUser(json.login, json.password);
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emitLogin(result, true);
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});
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socket.on('account/login', (data) => {
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let buff = Buffer.from(data, 'base64');
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let json = JSON.parse(buff.toString('utf-8'));
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let result = users.readUser(json.Login, json.Password);
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let json : userData = JSON.parse(buff.toString('utf-8'));
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if (!json.login || !json.password) return
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let result = users.readUser(json.login, json.password);
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emitLogin(result);
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});
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@ -1,28 +0,0 @@
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export class userData{
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Id: number;
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Checksum: number;
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Login: string;
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Password: string;
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Characters: number[] = [];
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constructor(id:number, login:string, password:string){
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this.Id = id;
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this.Login = login;
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this.Password = password;
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}
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}
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export class publicUserData{
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Id: number;
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Login: string;
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SocketId: string;
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constructor(user:userData, socket: string){
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if(user == null){
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return null;
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}
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this.Id = user.Id;
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this.Login = user.Login;
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this.SocketId = socket;
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}
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}
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@ -1,10 +1,10 @@
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import { game } from "../game";
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import { userData } from "./userData";
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import { userData } from "../Classes/userData";
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const fs = require('fs');
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export class users{
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static createUser(login, password){
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if(game.accountsDB.filter(u=>u.Login == login)[0] != undefined){
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if (game.accountsDB.find(u=>u.login == login) != null){
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console.log(`User ${login} alread exists`);
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return null;
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}
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@ -15,43 +15,51 @@ export class users{
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}
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static readUser(login, password){
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let user = game.accountsDB.filter(u=>u.Login == login && u.Password == password)[0];
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if(user != undefined){
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let user = game.accountsDB.find(u=>u.login == login && u.password == password)
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if(user != null){
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return user;
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}
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return null;
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}
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static readUserID(id : number){
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let user = game.accountsDB.filter(u=>u.Id == id)[0];
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let user = game.accountsDB.filter(u=>u.id == id)[0];
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return user;
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}
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static updateUser(userNew : userData){
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let user = this.readUserID(userNew.Id);
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let user = this.readUserID(userNew.id);
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let sum = Math.floor(Math.random() * 99999);
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while(sum == userNew.Checksum){
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while(sum == userNew.checksum){
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sum = Math.floor(Math.random() * 99999);
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}
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userNew.Checksum = sum;
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userNew.checksum = sum;
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game.accountsDB[game.accountsDB.indexOf(user)] = userNew;
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}
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static saveUsers(){
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game.accountsDB.forEach(user => {
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let data = JSON.stringify(user, null, 2);
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fs.writeFileSync(`Database/Users/${user.Id}_${user.Login}.json`, data);
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fs.writeFileSync(`Database/Users/${user.id}_${user.login}.json`, data);
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});
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}
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static loadUsers(){
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let maxItemId = 0;
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fs.readdir(`Database/Users/`, (err, files) => {
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files.forEach(file => {
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fs.readFile(`Database/Users/${file}`, (err, data) => {
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if (err) throw err;
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let user = JSON.parse(data);
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game.accountsDB.push(user);
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console.log(`Loaded ${user.Login}`);
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if(user.playerData != null){
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user.playerData.inventory.items.forEach(i=>{
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if(i.id > maxItemId){
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game.itemCount = maxItemId = i.id
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}
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})
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}
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console.log(`Loaded ${user.login}`);
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});
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});
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});
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@ -0,0 +1,15 @@
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export class enums{
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static itemType = {
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undefined: 0,
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currency: 1,
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consumable: 2,
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equipment: 3
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}
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static equipmentType = {
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undefined: 0,
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weapon: 1,
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armor: 2,
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accessory: 3
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}
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}
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@ -0,0 +1,9 @@
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import { enums } from "./enums"
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export class itemData{
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name : string
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id : number
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rarity: number
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itemType : number
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stats = {}
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}
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@ -0,0 +1,6 @@
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import { itemData } from "./itemData"
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export class itemGenerated{
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instanceId: number
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item: itemData
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}
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@ -0,0 +1,6 @@
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import { itemData } from "./itemData"
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export class itemPickup{
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instanceId: number
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item: itemData
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}
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@ -0,0 +1,4 @@
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export class itemRequest{
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instanceId: number
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itemType: number
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}
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@ -0,0 +1,12 @@
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export class lobbyMessage{
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id: number;
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user: string;
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timestamp: string;
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content: string;
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constructor(text : string){
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this.user = "Server"
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this.timestamp = new Date().toLocaleString();
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this.content = text
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}
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}
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@ -0,0 +1,17 @@
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import { physicsObject } from "../Classes/physicsObject";
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import { playerData } from "../Classes/playerData";
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export class lobbyState{
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hostSocket : string
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players : playerData[] = [];
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objects : physicsObject[] = [];
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copyLight(){
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let lobby = Object.assign({}, this);
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lobby.players = []
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for (let i = 0; i < this.players.length; i++) {
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lobby.players.push(playerData.copyLight(this.players[i]));
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}
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return lobby
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}
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}
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@ -0,0 +1,18 @@
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import { physicsObject } from "./physicsObject";
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import { playerInventory } from "./playerInventory";
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export class playerData{
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socketId : string
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userName : string
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characterId : number
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inventory : playerInventory = new playerInventory()
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rigidbody : physicsObject = new physicsObject()
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static copyLight(data : playerData){
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let player : any = Object.assign({}, data);
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delete player.userName
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delete player.characterId
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delete player.inventory
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return player
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}
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}
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@ -0,0 +1,19 @@
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import { itemData } from "./itemData";
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export class playerInventory{
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weapon : number = -1
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equipment : number[] = [-1,-1]
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items : itemData[] = []
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static validate(inv : playerInventory){
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if(inv.equipment[0] == inv.weapon){
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inv.equipment[0] = -1
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}
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if(inv.equipment[1] == inv.weapon){
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inv.equipment[1] = -1
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}
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if(inv.equipment[1] == inv.equipment[0]){
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inv.equipment[1] = -1
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}
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}
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}
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@ -0,0 +1,25 @@
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import { itemData } from "./itemData";
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import { playerData } from "./playerData";
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export class userData{
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id: number;
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checksum: number;
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login: string;
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password: string;
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playerData: playerData = null
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constructor(id:number, login:string, password:string){
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this.id = id;
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this.login = login;
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this.password = password;
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this.checksum = 0;
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}
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static makeSafe(user : userData, socketId : string){
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let safeUser : any = Object.assign({}, user);
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safeUser.socketId = socketId
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delete safeUser.password
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delete safeUser.checksum
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return safeUser
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}
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}
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@ -0,0 +1,38 @@
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import { enums } from "../Classes/enums";
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import { itemData } from "../Classes/itemData";
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import {game} from "../game";
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let consumableNames = ["soda", "bread"]
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let currencyNames = ["stick", "rock", "leaf", "coin"]
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let equipmentNames = ["umbrella", "sock", "bag"]
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let miscNames = ["book", "envelope"]
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export function generateItem(itemType : number){
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let item = new itemData()
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item.id = ++game.itemCount;
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item.itemType = itemType
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item.rarity = Math.floor(Math.random()*100)
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switch(itemType){
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case enums.itemType.undefined:{
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item.name = miscNames[Math.floor(Math.random()*miscNames.length)];
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break
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}
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case enums.itemType.consumable:{
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item.name = consumableNames[Math.floor(Math.random()*consumableNames.length)];
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break
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}
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case enums.itemType.currency:{
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item.name = currencyNames[Math.floor(Math.random()*currencyNames.length)];
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break
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}
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case enums.itemType.equipment:{
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item.name = equipmentNames[Math.floor(Math.random()*equipmentNames.length)];
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break
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}
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}
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return item
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}
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@ -0,0 +1,66 @@
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import { itemData } from "../Classes/itemData";
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import { itemGenerated } from "../Classes/itemGenerated";
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import { generateItem } from "./itemGeneration";
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import { itemRequest } from "../Classes/itemRequest";
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import { lobbyMessage } from "../Classes/lobbyMessage";
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import { userData } from "../Classes/userData";
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import { game } from "../game";
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import { playerData } from "../Classes/playerData";
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export function registerItemCallbacks(socket){
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socket.on('item/pickup', (data) => {
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if(!socket.hasOwnProperty("user")) return;
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let buff = Buffer.from(data, 'base64');
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let data1 : itemData = JSON.parse(buff.toString('utf-8'));
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let player : playerData = socket.user.playerData
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if(player != null){
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let message = socket.user.login + " picked up "
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if(data1.rarity >= 90){
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console.log("epic")
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message += "<color=purple>" + data1.name + "</color> (epic)"
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}
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else if(data1.rarity >= 60){
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console.log("rare")
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message += "<color=red>" + data1.name + "</color> (rare)"
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}
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else if(data1.rarity >= 40){
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console.log("uncommon")
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message += "<color=yellow>" + data1.name + "</color> (uncommon)"
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}
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else
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message += data1.name;
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player.inventory.items.push(data1)
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game.addMessage(new lobbyMessage(message))
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}
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});
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socket.on('item/delete', (data) => {
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if(!socket.hasOwnProperty("user")) return;
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let buff = Buffer.from(data, 'base64');
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let data1 = Number(buff.toString('utf-8'));
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let player : playerData = socket.user.playerData
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let item = player.inventory.items.findIndex(i=>i.id == data1);
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if(item == -1){
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console.log("Error! Item " + item + " not found!")
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}
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player.inventory.items.splice(item, 1)
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});
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socket.on('item/request', (data) => {
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if(!socket.hasOwnProperty("user")) return;
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let buff = Buffer.from(data, 'base64');
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let data1 : itemRequest = JSON.parse(buff.toString('utf-8'));
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let response = new itemGenerated()
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response.instanceId = data1.instanceId
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response.item = generateItem(data1.itemType)
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socket.emit("item/generated", JSON.stringify(response))
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});
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}
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@ -1,6 +0,0 @@
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export class lobbyMessageData{
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Id: number;
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User: string;
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Timestamp: string;
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Content: string;
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}
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@ -1,16 +1,38 @@
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import { playerData } from "../Player/playerData"
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import { lobbyMessage } from "../Classes/lobbyMessage";
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import { playerData } from "../Classes/playerData"
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import { playerInventory } from "../Classes/playerInventory";
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import { userData } from "../Classes/userData";
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import { game } from "../game";
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export function registerLobbyCallbacks(socket){
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socket.on('lobby/playerUpdate', (data) => {
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if(!socket.hasOwnProperty("userId")) return;
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socket.on('lobby/playerJoin', (data) => {
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if(!socket.hasOwnProperty("user")) return;
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let buff = Buffer.from(data, 'base64');
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let data1 : playerData = JSON.parse(buff.toString('utf-8'));
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data1.socketId = socket.id;
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if(socket.user.playerData == null){
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let pd = new playerData()
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socket.user.playerData = pd
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}
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socket.user.playerData.characterId = data1.characterId;
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socket.user.playerData.socketId = socket.id
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game.lobbyState.players.push(socket.user.playerData)
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game.socketIO.emit("lobby/playerJoin", JSON.stringify(socket.user.playerData))
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});
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socket.on('lobby/playerUpdate', (data) => {
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if(!socket.hasOwnProperty("user")) return;
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let buff = Buffer.from(data, 'base64');
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let data1 : playerData = JSON.parse(buff.toString('utf-8'));
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data1.socketId = socket.id
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let idx = game.lobbyState.players.findIndex((pl) => pl.socketId == socket.id)
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if(idx == -1){
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socket.player = data1
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game.lobbyState.players.push(data1)
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socket.emit('lobby/messages', JSON.stringify(game.messages))
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}
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@ -20,7 +42,7 @@ export function registerLobbyCallbacks(socket){
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});
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socket.on('lobby/lobbyUpdate', (data) => {
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if(!socket.hasOwnProperty("userId")) return;
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if(!socket.hasOwnProperty("user")) return;
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let buff = Buffer.from(data, 'base64');
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let data1 = JSON.parse(buff.toString('utf-8'));
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@ -28,18 +50,25 @@ export function registerLobbyCallbacks(socket){
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game.lobbyState.objects = data1.objects
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});
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socket.on('lobby/message', (data) => {
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if(!socket.hasOwnProperty("userId")) return;
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socket.on('lobby/loadoutChanged', (data) => {
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if(!socket.hasOwnProperty("user")) return;
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let buff = Buffer.from(data, 'base64');
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data = JSON.parse(buff.toString('utf-8'));
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data.timestamp = new Date().toLocaleString();
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let data1 : playerData = JSON.parse(buff.toString('utf-8'));
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while(game.messages.length >= 20){
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game.messages.pop();
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}
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socket.user.playerData.inventory = data1.inventory
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playerInventory.validate(socket.user.playerData.inventory)
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game.messages.unshift(data)
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socket.io.emit('lobby/messages', JSON.stringify(game.messages))
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game.socketIO.emit("lobby/loadoutChanged", JSON.stringify(socket.user.playerData))
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});
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socket.on('lobby/message', (data) => {
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if(!socket.hasOwnProperty("user")) return;
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let buff = Buffer.from(data, 'base64');
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let data1 : lobbyMessage = JSON.parse(buff.toString('utf-8'));
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data1.timestamp = new Date().toLocaleString();
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game.addMessage(data1)
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});
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}
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@ -1,8 +0,0 @@
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import { physicsObject } from "../Classes/physicsObject";
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import { playerData } from "../Player/playerData";
|
||||
|
||||
export class lobbyState{
|
||||
hostSocket : string
|
||||
players : playerData[] = [];
|
||||
objects : physicsObject[] = [];
|
||||
}
|
|
@ -1,9 +0,0 @@
|
|||
import { publicUserData } from "../Account/userData";
|
||||
import { physicsObject } from "../Classes/physicsObject";
|
||||
|
||||
export class playerData{
|
||||
socketId : string
|
||||
userName : string
|
||||
characterId : number
|
||||
rigidbody : physicsObject
|
||||
}
|
21
game.ts
21
game.ts
|
@ -1,15 +1,26 @@
|
|||
import { userData } from "./Account/userData";
|
||||
import { lobbyMessageData } from "./Lobby/lobbyMessageData";
|
||||
import { lobbyState } from "./Lobby/lobbyState";
|
||||
import { playerData } from "./Player/playerData";
|
||||
import { userData } from "./Classes/userData";
|
||||
import { lobbyMessage } from "./Classes/lobbyMessage";
|
||||
import { lobbyState } from "./Classes/lobbyState";
|
||||
const fs = require('fs');
|
||||
|
||||
export class game{
|
||||
static socketIO : any
|
||||
|
||||
static itemCount : number = 0
|
||||
static accountsDB : userData[] = []
|
||||
|
||||
/** Key: socket ID*/
|
||||
static lobbyState : lobbyState = new lobbyState()
|
||||
|
||||
/** Max items: 20 */
|
||||
static messages : lobbyMessageData[] = [];
|
||||
static messages : lobbyMessage[] = [];
|
||||
|
||||
static addMessage(message:lobbyMessage) {
|
||||
while(game.messages.length >= 20){
|
||||
game.messages.pop();
|
||||
}
|
||||
|
||||
game.messages.unshift(message)
|
||||
game.socketIO.emit('lobby/messages', JSON.stringify(game.messages))
|
||||
}
|
||||
}
|
18
index.ts
18
index.ts
|
@ -1,8 +1,9 @@
|
|||
import { registerAccountCallbacks } from "./Account/accountSocket";
|
||||
import { users } from "./Account/users";
|
||||
import { registerLobbyCallbacks } from "./Lobby/lobbySocket";
|
||||
import { playerData } from "./Player/playerData";
|
||||
import { playerData } from "./Classes/playerData";
|
||||
import { game } from "./game";
|
||||
import { registerItemCallbacks } from "./Items/itemSocket";
|
||||
|
||||
const express = require("express");
|
||||
const app = express();
|
||||
|
@ -28,16 +29,19 @@ io.on('connection', (socket) => {
|
|||
|
||||
registerAccountCallbacks(socket);
|
||||
registerLobbyCallbacks(socket);
|
||||
registerItemCallbacks(socket);
|
||||
|
||||
socket.io = io;
|
||||
socket.io = game.socketIO = io;
|
||||
|
||||
socket.on("disconnect", () => {
|
||||
socket.disconnect()
|
||||
let idx = game.lobbyState.players.findIndex((pl) => pl.socketId == socket.id)
|
||||
if(idx != -1){
|
||||
game.lobbyState.players.splice(idx, 1)
|
||||
if(socket.hasOwnProperty("user")){
|
||||
let idx = game.lobbyState.players.findIndex((pl) => pl.socketId == socket.id)
|
||||
if(idx != -1){
|
||||
game.lobbyState.players.splice(idx, 1)
|
||||
}
|
||||
delete socket.user
|
||||
}
|
||||
delete socket.userId
|
||||
console.log(socket.id + " disconnected");
|
||||
});
|
||||
|
||||
|
@ -51,7 +55,7 @@ setInterval(() => {
|
|||
let userCount = game.lobbyState.players.length
|
||||
if(userCount > 0){
|
||||
game.lobbyState.hostSocket = game.lobbyState.players[0].socketId
|
||||
io.emit('lobby', JSON.stringify(game.lobbyState))
|
||||
io.emit('lobby', JSON.stringify(game.lobbyState.copyLight()))
|
||||
}
|
||||
}, 1000/30)
|
||||
|
||||
|
|
Loading…
Reference in New Issue