Items and inventory

This commit is contained in:
2023-09-15 23:42:42 +02:00
parent 2bcdb780c3
commit 7e6bfdbd98
21 changed files with 335 additions and 96 deletions

View File

@@ -1,6 +0,0 @@
export class lobbyMessageData{
Id: number;
User: string;
Timestamp: string;
Content: string;
}

View File

@@ -1,16 +1,38 @@
import { playerData } from "../Player/playerData"
import { lobbyMessage } from "../Classes/lobbyMessage";
import { playerData } from "../Classes/playerData"
import { playerInventory } from "../Classes/playerInventory";
import { userData } from "../Classes/userData";
import { game } from "../game";
export function registerLobbyCallbacks(socket){
socket.on('lobby/playerUpdate', (data) => {
if(!socket.hasOwnProperty("userId")) return;
socket.on('lobby/playerJoin', (data) => {
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
data1.socketId = socket.id;
if(socket.user.playerData == null){
let pd = new playerData()
socket.user.playerData = pd
}
socket.user.playerData.characterId = data1.characterId;
socket.user.playerData.socketId = socket.id
game.lobbyState.players.push(socket.user.playerData)
game.socketIO.emit("lobby/playerJoin", JSON.stringify(socket.user.playerData))
});
socket.on('lobby/playerUpdate', (data) => {
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
data1.socketId = socket.id
let idx = game.lobbyState.players.findIndex((pl) => pl.socketId == socket.id)
if(idx == -1){
socket.player = data1
game.lobbyState.players.push(data1)
socket.emit('lobby/messages', JSON.stringify(game.messages))
}
@@ -20,7 +42,7 @@ export function registerLobbyCallbacks(socket){
});
socket.on('lobby/lobbyUpdate', (data) => {
if(!socket.hasOwnProperty("userId")) return;
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 = JSON.parse(buff.toString('utf-8'));
@@ -28,18 +50,25 @@ export function registerLobbyCallbacks(socket){
game.lobbyState.objects = data1.objects
});
socket.on('lobby/message', (data) => {
if(!socket.hasOwnProperty("userId")) return;
socket.on('lobby/loadoutChanged', (data) => {
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
data = JSON.parse(buff.toString('utf-8'));
data.timestamp = new Date().toLocaleString();
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
while(game.messages.length >= 20){
game.messages.pop();
}
socket.user.playerData.inventory = data1.inventory
playerInventory.validate(socket.user.playerData.inventory)
game.messages.unshift(data)
socket.io.emit('lobby/messages', JSON.stringify(game.messages))
game.socketIO.emit("lobby/loadoutChanged", JSON.stringify(socket.user.playerData))
});
socket.on('lobby/message', (data) => {
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : lobbyMessage = JSON.parse(buff.toString('utf-8'));
data1.timestamp = new Date().toLocaleString();
game.addMessage(data1)
});
}

View File

@@ -1,8 +0,0 @@
import { physicsObject } from "../Classes/physicsObject";
import { playerData } from "../Player/playerData";
export class lobbyState{
hostSocket : string
players : playerData[] = [];
objects : physicsObject[] = [];
}