fixed removing users from session

fixed client positions not updating
This commit is contained in:
katboi01 2025-07-13 21:22:29 +02:00
parent 0a40a8ce5d
commit 96d4c30126
4 changed files with 21 additions and 28 deletions

View File

@ -65,7 +65,6 @@ export class levelState{
removePlayer(player : characterData) : boolean{
this.players = this.players.filter(p=> p !== player)
if(this.hostId == player.id){
if(this.players.length > 0){
this.hostId = this.players[0].id

View File

@ -3,8 +3,6 @@ import { levelUpdateClient } from "../Classes/Incoming/levelUpdateClient.js";
import { characterData } from "../Classes/characterData.js";
export function playerUpdate(socket : Socket, data){
if(socket.user != null) return;
let buff = Buffer.from(data, 'base64');
let data1 : levelUpdateClient = JSON.parse(buff.toString('utf-8'));

View File

@ -31,8 +31,4 @@ export class game{
}
return item
}
static removeUser(socket : Socket) : void {
this.lobbyState.activeUsers = this.lobbyState.activeUsers.filter(u => u !== socket)
}
}

View File

@ -48,7 +48,7 @@ io.on('connection', (socket : SocketExtended) => {
if(socket.character != null){
characters.savePlayer(db, socket.character)
}
game.removeUser(socket)
game.lobbyState.removeUser(socket)
console.log(socket.id + " disconnected");
});
@ -71,25 +71,25 @@ setInterval(async () => {
}
}, 1000/30)
// setInterval(() => {
// let lobbyState = game.lobbyState
// console.clear()
// console.log("Players:")
// for(let i = 0; i < lobbyState.activeUsers.length; i++){
// console.log(lobbyState.activeUsers[i].user.login + " " + lobbyState.activeUsers[i].character.room)
// }
// console.log("Rooms:")
// for(let i = 0; i < lobbyState.rooms.length; i++){
// console.log(lobbyState.rooms[i].id + " " + lobbyState.rooms[i].hostId)
// lobbyState.rooms[i].objects.forEach(object => {
// console.log("\t" + object.id + ": " + JSON.stringify(object.rigidbody))
// });
// }
// console.log("Dungeon:")
// for(let i = 0; i < lobbyState.dungeons.length; i++){
// console.log(lobbyState.dungeons[i].entranceId + " " + lobbyState.dungeons[i].playerCount)
// }
// }, 5000)
setInterval(() => {
let lobbyState = game.lobbyState
console.clear()
console.log("Players:")
for(let i = 0; i < lobbyState.activeUsers.length; i++){
console.log(lobbyState.activeUsers[i].user.login + " " + lobbyState.activeUsers[i].character.room)
}
console.log("Rooms:")
for(let i = 0; i < lobbyState.rooms.length; i++){
console.log(lobbyState.rooms[i].id + " " + lobbyState.rooms[i].hostId)
lobbyState.rooms[i].objects.forEach(object => {
console.log("\t" + object.id + ": " + JSON.stringify(object.rigidbody))
});
}
console.log("Dungeon:")
for(let i = 0; i < lobbyState.dungeons.length; i++){
console.log(lobbyState.dungeons[i].entranceId + " " + lobbyState.dungeons[i].playerCount)
}
}, 5000)
process.on('uncaughtException', function (err) {
console.log('Caught exception: ', err);