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1 Commits

Author SHA1 Message Date
96d4c30126 fixed removing users from session
fixed client positions not updating
2025-07-13 22:12:32 +02:00
2 changed files with 2 additions and 4 deletions

View File

@@ -3,8 +3,6 @@ import { levelUpdateClient } from "../Classes/Incoming/levelUpdateClient.js";
import { characterData } from "../Classes/characterData.js";
export function playerUpdate(socket : Socket, data){
if(socket.user != null) return;
let buff = Buffer.from(data, 'base64');
let data1 : levelUpdateClient = JSON.parse(buff.toString('utf-8'));
@@ -13,7 +11,7 @@ export function playerUpdate(socket : Socket, data){
console.log("Error! Player not spawned!")
return
}
character.rigidbody = data1.player.rigidbody
if(data1.player.hasOwnProperty("damageInfo"))
character.damageInfo = character.damageInfo.concat(data1.player.damageInfo)

View File

@@ -73,7 +73,7 @@ setInterval(async () => {
setInterval(() => {
let lobbyState = game.lobbyState
//console.clear()
console.clear()
console.log("Players:")
for(let i = 0; i < lobbyState.activeUsers.length; i++){
console.log(lobbyState.activeUsers[i].user.login + " " + lobbyState.activeUsers[i].character.room)