153 lines
5.5 KiB
C#
153 lines
5.5 KiB
C#
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using System;
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using System.Collections;
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using System.IO;
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using uGIF;
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using UnityEngine;
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using UnityEngine.UI;
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using Image = uGIF.Image;
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public class Screenshot : MonoBehaviour
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{
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public static Screenshot Instance;
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bool recording = false;
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public Button RecordButton;
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public TMPro.TMP_InputField ScreenshotWidth;
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public TMPro.TMP_InputField ScreenshotHeight;
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public Toggle ScreenshotTransparent;
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private void Awake()
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{
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Instance = this;
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}
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public void TakeScreenshot()
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{
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var camera = ModelViewerMain.GetInstance().GetCamera().Cam;
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int width = int.Parse(ScreenshotWidth.text);
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int height = int.Parse(ScreenshotHeight.text);
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width = width == -1 ? Screen.width : width;
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height = height == -1 ? Screen.height : height;
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var image = GrabFrame(camera, width, height, ScreenshotTransparent.isOn);
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string fileName = Application.dataPath + "/../Screenshots/" + string.Format("UniViewer_{0}", DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss-fff"));
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byte[] pngShot = ImageConversion.EncodeToPNG(image);
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Directory.CreateDirectory(Application.dataPath + "/../Screenshots");
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var fullpath = Path.GetFullPath($"{fileName}.png");
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File.WriteAllBytes(fullpath, pngShot);
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Error.Log($"Screenshot saved: {fullpath}", Color.green);
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Destroy(image);
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}
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public void BeginRecordGif()
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{
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if (recording || ModelViewerMain.GetInstance().SelectedObject == null) return;
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recording = true;
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RecordButton.interactable = false;
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StartCoroutine(RecordGif(int.Parse(ScreenshotWidth.text), int.Parse(ScreenshotHeight.text), ScreenshotTransparent.isOn, 10)); //(int)UmaViewerUI.Instance.GifQuality.value));
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}
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private IEnumerator RecordGif(int width, int height, bool transparent, int quality)
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{
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yield break;
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//var camera = GetActiveCamera();
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//var ppLayer = camera.GetComponent<PostProcessLayer>();
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//bool oldPpState = ppLayer.enabled;
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//ppLayer.enabled = false;
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//var uma = UmaViewerBuilder.Instance.CurrentUMAContainer;
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//var animator = uma.UmaAnimator;
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//if (animator == null) yield break;
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//int frame = 0;
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//var animeClip = uma.OverrideController["clip_2"];
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//var clipFrameCount = Mathf.RoundToInt(animeClip.length * animeClip.frameRate);
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//StartCoroutine(CaptureToGIFCustom.Instance.Encode(animeClip.frameRate, quality));
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//UmaViewerUI.Instance.AnimationSpeedChange(0);
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//UmaViewerUI.Instance.AnimationProgressChange(0);
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//yield return new WaitForSeconds(1); //wait for dynamicBone to settle;
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//while (frame < clipFrameCount)
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//{
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// UmaViewerUI.Instance.GifSlider.value = (float)frame / clipFrameCount;
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// UmaViewerUI.Instance.AnimationProgressChange((float)frame / clipFrameCount);
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// yield return new WaitForEndOfFrame();
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// var tex = GrabFrame(camera, width, height, transparent, transparent);
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// CaptureToGIFCustom.Instance.Frames.Add(new Image(tex));
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// Destroy(tex);
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// frame++;
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//}
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//recording = false;
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//UmaViewerUI.Instance.AnimationProgressChange(0);
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//UmaViewerUI.Instance.AnimationSpeedChange(1);
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//ppLayer.enabled = oldPpState;
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//CaptureToGIFCustom.Instance.stop = true;
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//UmaViewerUI.Instance.GifButton.interactable = true;
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//UmaViewerUI.Instance.GifSlider.value = 1;
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}
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public static Texture2D GrabFrame(Camera cam, int width, int height, bool transparent = true, bool gifBackground = false)
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{
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var dimensions = GetResolution(width, height);
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width = dimensions.x;
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height = dimensions.y;
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int oldMask = cam.cullingMask;
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var oldClearFlags = cam.clearFlags;
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Color oldBG = cam.backgroundColor;
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cam.cullingMask = ~LayerMask.GetMask("UI");
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if (gifBackground)
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{
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cam.clearFlags = CameraClearFlags.SolidColor;
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cam.backgroundColor = new Color32(0, 0, 0, 0);
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}
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else if (transparent)
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{
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cam.clearFlags = CameraClearFlags.Depth;
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}
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var tex_color = new Texture2D(width, height, TextureFormat.ARGB32, false);
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var render_texture = RenderTexture.GetTemporary(width, height, 24, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default, 8);
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var grab_area = new Rect(0, 0, width, height);
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RenderTexture.active = render_texture;
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cam.targetTexture = render_texture;
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cam.Render();
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tex_color.ReadPixels(grab_area, 0, 0);
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tex_color.Apply();
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cam.clearFlags = oldClearFlags;
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cam.cullingMask = oldMask;
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cam.backgroundColor = oldBG;
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cam.targetTexture = null;
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RenderTexture.active = null;
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RenderTexture.ReleaseTemporary(render_texture);
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return tex_color;
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}
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public static Vector2Int GetResolution(int width, int height)
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{
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if (width == 0 && height == 0)
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{
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width = Screen.width;
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height = Screen.height;
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}
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else if (width == 0)
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{
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float ratio = (float)Screen.width / (float)Screen.height;
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width = Mathf.RoundToInt((float)height * ratio);
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}
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else if (height == 0)
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{
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float ratio = (float)Screen.height / (float)Screen.width;
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height = Mathf.RoundToInt((float)width * ratio);
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}
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return new Vector2Int(width, height);
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}
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}
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