UniversalViewer/Assets/Scripts/Screenshot.cs

153 lines
5.5 KiB
C#

using System;
using System.Collections;
using System.IO;
using uGIF;
using UnityEngine;
using UnityEngine.UI;
using Image = uGIF.Image;
public class Screenshot : MonoBehaviour
{
public static Screenshot Instance;
bool recording = false;
public Button RecordButton;
public TMPro.TMP_InputField ScreenshotWidth;
public TMPro.TMP_InputField ScreenshotHeight;
public Toggle ScreenshotTransparent;
private void Awake()
{
Instance = this;
}
public void TakeScreenshot()
{
var camera = ModelViewerMain.GetInstance().GetCamera().Cam;
int width = int.Parse(ScreenshotWidth.text);
int height = int.Parse(ScreenshotHeight.text);
width = width == -1 ? Screen.width : width;
height = height == -1 ? Screen.height : height;
var image = GrabFrame(camera, width, height, ScreenshotTransparent.isOn);
string fileName = Application.dataPath + "/../Screenshots/" + string.Format("UniViewer_{0}", DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss-fff"));
byte[] pngShot = ImageConversion.EncodeToPNG(image);
Directory.CreateDirectory(Application.dataPath + "/../Screenshots");
var fullpath = Path.GetFullPath($"{fileName}.png");
File.WriteAllBytes(fullpath, pngShot);
Error.Log($"Screenshot saved: {fullpath}", Color.green);
Destroy(image);
}
public void BeginRecordGif()
{
if (recording || ModelViewerMain.GetInstance().SelectedObject == null) return;
recording = true;
RecordButton.interactable = false;
StartCoroutine(RecordGif(int.Parse(ScreenshotWidth.text), int.Parse(ScreenshotHeight.text), ScreenshotTransparent.isOn, 10)); //(int)UmaViewerUI.Instance.GifQuality.value));
}
private IEnumerator RecordGif(int width, int height, bool transparent, int quality)
{
yield break;
//var camera = GetActiveCamera();
//var ppLayer = camera.GetComponent<PostProcessLayer>();
//bool oldPpState = ppLayer.enabled;
//ppLayer.enabled = false;
//var uma = UmaViewerBuilder.Instance.CurrentUMAContainer;
//var animator = uma.UmaAnimator;
//if (animator == null) yield break;
//int frame = 0;
//var animeClip = uma.OverrideController["clip_2"];
//var clipFrameCount = Mathf.RoundToInt(animeClip.length * animeClip.frameRate);
//StartCoroutine(CaptureToGIFCustom.Instance.Encode(animeClip.frameRate, quality));
//UmaViewerUI.Instance.AnimationSpeedChange(0);
//UmaViewerUI.Instance.AnimationProgressChange(0);
//yield return new WaitForSeconds(1); //wait for dynamicBone to settle;
//while (frame < clipFrameCount)
//{
// UmaViewerUI.Instance.GifSlider.value = (float)frame / clipFrameCount;
// UmaViewerUI.Instance.AnimationProgressChange((float)frame / clipFrameCount);
// yield return new WaitForEndOfFrame();
// var tex = GrabFrame(camera, width, height, transparent, transparent);
// CaptureToGIFCustom.Instance.Frames.Add(new Image(tex));
// Destroy(tex);
// frame++;
//}
//recording = false;
//UmaViewerUI.Instance.AnimationProgressChange(0);
//UmaViewerUI.Instance.AnimationSpeedChange(1);
//ppLayer.enabled = oldPpState;
//CaptureToGIFCustom.Instance.stop = true;
//UmaViewerUI.Instance.GifButton.interactable = true;
//UmaViewerUI.Instance.GifSlider.value = 1;
}
public static Texture2D GrabFrame(Camera cam, int width, int height, bool transparent = true, bool gifBackground = false)
{
var dimensions = GetResolution(width, height);
width = dimensions.x;
height = dimensions.y;
int oldMask = cam.cullingMask;
var oldClearFlags = cam.clearFlags;
Color oldBG = cam.backgroundColor;
cam.cullingMask = ~LayerMask.GetMask("UI");
if (gifBackground)
{
cam.clearFlags = CameraClearFlags.SolidColor;
cam.backgroundColor = new Color32(0, 0, 0, 0);
}
else if (transparent)
{
cam.clearFlags = CameraClearFlags.Depth;
}
var tex_color = new Texture2D(width, height, TextureFormat.ARGB32, false);
var render_texture = RenderTexture.GetTemporary(width, height, 24, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default, 8);
var grab_area = new Rect(0, 0, width, height);
RenderTexture.active = render_texture;
cam.targetTexture = render_texture;
cam.Render();
tex_color.ReadPixels(grab_area, 0, 0);
tex_color.Apply();
cam.clearFlags = oldClearFlags;
cam.cullingMask = oldMask;
cam.backgroundColor = oldBG;
cam.targetTexture = null;
RenderTexture.active = null;
RenderTexture.ReleaseTemporary(render_texture);
return tex_color;
}
public static Vector2Int GetResolution(int width, int height)
{
if (width == 0 && height == 0)
{
width = Screen.width;
height = Screen.height;
}
else if (width == 0)
{
float ratio = (float)Screen.width / (float)Screen.height;
width = Mathf.RoundToInt((float)height * ratio);
}
else if (height == 0)
{
float ratio = (float)Screen.height / (float)Screen.width;
height = Mathf.RoundToInt((float)width * ratio);
}
return new Vector2Int(width, height);
}
}