Eversoul support WIP

Updated line renderer material for handles
Handle fixes
Fixes
This commit is contained in:
2024-04-23 12:25:12 +02:00
parent 11fd1a3d92
commit e5beb1c25a
161 changed files with 18361 additions and 408 deletions

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using UnityEngine;
namespace Pathfinding
{
public class AIDestinationSetter : MonoBehaviour
{
}
}

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using UnityEngine;
namespace Pathfinding
{
public class AIPath : MonoBehaviour
{
}
}

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{
"name": "AstarPathfindingProject"
}

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using UnityEngine;
namespace Pathfinding
{
public class FunnelModifier : MonoBehaviour
{
}
}

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using UnityEngine;
namespace Pathfinding
{
public class Seeker : MonoBehaviour
{
}
}

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using System;
using System.IO;
[Serializable]
public class CharacterAsset : AssetSpawnData
{
public string Name;
public string Prefab;
public CharacterAsset(string assetName)
{
var split = assetName.Split(new char[] { '/', '.' });
ResourceName = assetName;
AssetType = AssetTypes.Character;
Prefab = Path.GetFileNameWithoutExtension(assetName);
Name = split[split.Length - 4];
}
}

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{
"name": "Eversoul",
"rootNamespace": "",
"references": [
"GUID:1f135e4ce2898524aa1e81c5cd7f1242",
"GUID:24ad1c085c49dc34dbe16c3d92c6f299",
"GUID:6055be8ebefd69e48b49212b09b47b2f",
"GUID:605c065ed537aa34fa525e662cb3d117"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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using Newtonsoft.Json.Linq;
using SFB;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
public class EversoulAssetLibrary : AssetLibrary
{
public static EversoulAssetLibrary Instance => GetInstance<EversoulAssetLibrary>();
private List<string> assets = new List<string>();
private Dictionary<string, string> hashDirectories = new Dictionary<string, string>();
private Dictionary<string, string> hashAssets = new Dictionary<string, string>();
private Dictionary<string, string> assetHashes = new Dictionary<string, string>();
public List<string> CharacterAssets = new List<string>();
public List<string> AnimationAssets = new List<string>();
public List<CharacterAsset> Characters;
IEnumerator Start()
{
var selectedFilePath = new string[0];
while (true)
{
Debug.LogError("IMPLEMENT SETTINGS!");
selectedFilePath = StandaloneFileBrowser.OpenFilePanel("Select catalog_eversoul.json", "", "json", false);
if(selectedFilePath.Length > 0 && !string.IsNullOrEmpty(selectedFilePath[0]))
{
break;
}
yield return new WaitForSeconds(5);
}
string catalogPath = selectedFilePath[0];
selectedFilePath = new string[0];
while (true)
{
Debug.LogError("IMPLEMENT SETTINGS!");
selectedFilePath = StandaloneFileBrowser.OpenFolderPanel("Select folder with assets", "", false);
if (selectedFilePath.Length > 0 && !string.IsNullOrEmpty(selectedFilePath[0]))
{
break;
}
yield return new WaitForSeconds(5);
}
LocalFilesPath = selectedFilePath[0] + "\\";
yield return LoadAddressableCatalog(catalogPath);
var keys = GetAddressableKeys();
var charas = keys.Where(k => k.Contains("Character") && k.Contains("/Prefabs/") && k.EndsWith(".prefab")).ToList();
foreach(var chara in charas)
{
Characters.Add(new CharacterAsset(chara));
}
CharacterAssets = charas;
EversoulInterface.Instance.CharacterSelection.SetData(Characters);
yield break;
}
}

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using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using UnityEditor.VersionControl;
using UnityEngine;
public class EversoulCharacterContainer : ObjectContainer, IAnimated
{
public CharacterAsset Data;
public string AnimationSet;
public string Animation;
public List<AnimationClip> Animations;
private Animator _animator;
private AnimatorOverrideController _animatorController;
private Dictionary<HumanBodyBones, Transform> _humanBones = new Dictionary<HumanBodyBones, Transform>();
public override void Select()
{
}
public override void Deselect()
{
}
public IEnumerator Build(CharacterAsset model)
{
Data = model;
var path = EversoulAssetLibrary.Instance.GetResourcePath(model.ResourceName, out var dependencies);
var modelPath = EversoulAssetLibrary.Instance.LocalFilesPath + path;
var dependencyPaths = dependencies.Select(path => EversoulAssetLibrary.Instance.LocalFilesPath + path).ToList();
yield return EversoulAssetLibrary.Instance.LoadAssets(dependencyPaths);
var bundle = AssetLibrary.LoadFromFile(modelPath);
var asset = bundle.LoadAsset<GameObject>(model.ResourceName);
var go = Instantiate(asset, this.transform);
EversoulAssetLibrary.Instance.UnloadAssets(dependencyPaths);
EversoulAssetLibrary.Instance.UnloadAsset(modelPath);
SetDefaultMaterials(transform);
Init();
}
public void Init()
{
_animator = GetComponentInChildren<Animator>();
_animator.applyRootMotion = false;
_animator.runtimeAnimatorController = _animatorController = Instantiate(SharedResources.Instance.GenericAnimatorController);
SetBones();
}
public void PlayAnimation(AnimationClip anim)
{
if (anim == null)
{
Animation = "";
_animator.enabled = false;
}
else
{
Animation = anim.name;
_animator.enabled = true;
_animatorController["Anim"] = anim;
}
}
public void SetDefaultMaterials(Transform t)
{
List<Material> materials = new List<Material>();
foreach (var renderer in t.GetComponentsInChildren<Renderer>())
{
foreach (var material in renderer.sharedMaterials)
{
if (materials.Contains(material)) continue;
materials.Add(material);
switch (material.shader.name)
{
case "NineArk/Character/PC_Basic_Body":
material.shader = Shader.Find("Eversoul/Lit");
break;
case "NineArk/Character/PC_Basic_Body_Transparent":
material.shader = Shader.Find("Eversoul/Lit Transparent");
break;
case "NineArk/Character/PC_Basic_Face":
material.shader = Shader.Find("Eversoul/Unlit");
break;
case "NineArk/Outline/PC_Outline":
material.shader = Shader.Find("Eversoul/Outline");
break;
case "NineArk/Outline/PC_Outline_Transparent":
material.shader = Shader.Find("Eversoul/Outline Transparent");
break;
default:
Debug.Log("Shader not found: " + material.shader.name);
//material.shader = Shader.Find("Eversoul/Lit");
break;
}
Debug.Log(material.shader);
//
}
}
}
public void SetBones()
{
var humanBones = new Dictionary<HumanBodyBones, Transform>();
var allBones = _animator.transform.GetComponentsInChildren<Transform>().ToDictionary(b => b.name, b => b);
humanBones.Add(HumanBodyBones.Hips, TryGet(allBones, "Bip001 Pelvis"));
humanBones.Add(HumanBodyBones.Spine, TryGet(allBones, "Bip001 Spine"));
humanBones.Add(HumanBodyBones.RightUpperLeg, TryGet(allBones, "Bip001 R Thigh"));
humanBones.Add(HumanBodyBones.RightLowerLeg, TryGet(allBones, "Bip001 R Calf"));
humanBones.Add(HumanBodyBones.RightFoot, TryGet(allBones, "Bip001 R Foot"));
humanBones.Add(HumanBodyBones.RightToes, TryGet(allBones, "Bip001 R Toe0"));
humanBones.Add(HumanBodyBones.LeftUpperLeg, TryGet(allBones, "Bip001 L Thigh"));
humanBones.Add(HumanBodyBones.LeftLowerLeg, TryGet(allBones, "Bip001 L Calf"));
humanBones.Add(HumanBodyBones.LeftFoot, TryGet(allBones, "Bip001 L Foot"));
humanBones.Add(HumanBodyBones.LeftToes, TryGet(allBones, "Bip001 L Toe0"));
humanBones.Add(HumanBodyBones.Chest, TryGet(allBones, "Bip001 Spine1"));
humanBones.Add(HumanBodyBones.Neck, TryGet(allBones, "Bip001 Neck"));
humanBones.Add(HumanBodyBones.Head, TryGet(allBones, "Bip001 Head"));
humanBones.Add(HumanBodyBones.RightShoulder, TryGet(allBones, "Bip001 R Clavicle"));
humanBones.Add(HumanBodyBones.RightUpperArm, TryGet(allBones, "Bip001 R UpperArm"));
humanBones.Add(HumanBodyBones.RightLowerArm, TryGet(allBones, "Bip001 R Forearm"));
humanBones.Add(HumanBodyBones.RightHand, TryGet(allBones, "Bip001 R Hand"));
humanBones.Add(HumanBodyBones.RightIndexProximal, TryGet(allBones, "Bip001 R Finger1"));
humanBones.Add(HumanBodyBones.RightIndexIntermediate, TryGet(allBones, "Bip001 R Finger11"));
humanBones.Add(HumanBodyBones.RightMiddleProximal, TryGet(allBones, "Bip001 R Finger2"));
humanBones.Add(HumanBodyBones.RightMiddleIntermediate, TryGet(allBones, "Bip001 R Finger21"));
humanBones.Add(HumanBodyBones.RightRingProximal, TryGet(allBones, "Bip001 R Finger3"));
humanBones.Add(HumanBodyBones.RightRingIntermediate, TryGet(allBones, "Bip001 R Finger31"));
humanBones.Add(HumanBodyBones.RightLittleProximal, TryGet(allBones, "Bip001 R Finger4"));
humanBones.Add(HumanBodyBones.RightLittleIntermediate, TryGet(allBones, "Bip001 R Finger41"));
humanBones.Add(HumanBodyBones.RightThumbProximal, TryGet(allBones, "Bip001 R Finger0"));
humanBones.Add(HumanBodyBones.RightThumbIntermediate, TryGet(allBones, "Bip001 R Finger01"));
humanBones.Add(HumanBodyBones.LeftShoulder, TryGet(allBones, "Bip001 L Clavicle"));
humanBones.Add(HumanBodyBones.LeftUpperArm, TryGet(allBones, "Bip001 L UpperArm"));
humanBones.Add(HumanBodyBones.LeftLowerArm, TryGet(allBones, "Bip001 L Forearm"));
humanBones.Add(HumanBodyBones.LeftHand, TryGet(allBones, "Bip001 L Hand"));
humanBones.Add(HumanBodyBones.LeftIndexProximal, TryGet(allBones, "Bip001 L Finger1"));
humanBones.Add(HumanBodyBones.LeftIndexIntermediate, TryGet(allBones, "Bip001 L Finger11"));
humanBones.Add(HumanBodyBones.LeftMiddleProximal, TryGet(allBones, "Bip001 L Finger2"));
humanBones.Add(HumanBodyBones.LeftMiddleIntermediate, TryGet(allBones, "Bip001 L Finger21"));
humanBones.Add(HumanBodyBones.LeftRingProximal, TryGet(allBones, "Bip001 L Finger3"));
humanBones.Add(HumanBodyBones.LeftRingIntermediate, TryGet(allBones, "Bip001 L Finger31"));
humanBones.Add(HumanBodyBones.LeftLittleProximal, TryGet(allBones, "Bip001 L Finger4"));
humanBones.Add(HumanBodyBones.LeftLittleIntermediate, TryGet(allBones, "Bip001 L Finger41"));
humanBones.Add(HumanBodyBones.LeftThumbProximal, TryGet(allBones, "Bip001 L Finger0"));
humanBones.Add(HumanBodyBones.LeftThumbIntermediate, TryGet(allBones, "Bip001 L Finger01"));
foreach (var bone in humanBones)
{
if (bone.Value != null)
{
var tags = new List<SerializableBone.BoneTags>() { SerializableBone.BoneTags.Humanoid };
if (bone.Value.name.Contains(" L "))
{
tags.Add(SerializableBone.BoneTags.Left);
}
else if (bone.Value.name.Contains(" R "))
{
tags.Add(SerializableBone.BoneTags.Right);
}
if ((bone.Key >= HumanBodyBones.LeftThumbProximal && bone.Key <= HumanBodyBones.LeftLittleDistal)
|| (bone.Key >= HumanBodyBones.RightThumbProximal && bone.Key <= HumanBodyBones.RightLittleDistal))
{
tags.Add(SerializableBone.BoneTags.Finger);
}
UIHandle.CreateAsChild<UIHandleBone>(bone.Value).Init(this, tags).WithLineRenderer(); ;
}
}
foreach (var bone in allBones.Values.Except(humanBones.Values))
{
var tags = new List<SerializableBone.BoneTags>();
UIHandle.CreateAsChild<UIHandleBone>(bone).Init(this, tags).WithLineRenderer(); ;
}
_humanBones = humanBones;
}
public T TryGet<T>(Dictionary<string, T> dict, string key)
{
if (dict.ContainsKey(key))
{
return dict[key];
}
return default(T);
}
public override Vector3 GetCenter()
{
if (_humanBones.ContainsKey(HumanBodyBones.Hips))
{
return _humanBones[HumanBodyBones.Hips].position;
}
return base.GetCenter();
}
protected override void OnDestroy()
{
if (_applicationQuitting) return;
base.OnDestroy();
}
public Animator GetAnimator()
{
return _animator;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EversoulInterface : ModelViewerInterface
{
public static EversoulInterface Instance => GetInstance<EversoulInterface>();
public EversoulCharacterDropdown CharacterSelection;
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EversoulMain : ModelViewerMain
{
public static EversoulMain Instance => GetInstance<EversoulMain>();
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using UnityEngine;
public class EversoulModelBuilder : ModelBuilder
{
public static EversoulModelBuilder Instance => GetInstance<EversoulModelBuilder>();
public ObjectContainer SpawnCharacter(CharacterAsset asset)
{
EversoulMain.Instance.PrepareForLoad();
var container = ObjectContainer.Create<EversoulCharacterContainer>("Character");
var handle = UIHandle.CreateAsChild<UIHandleMain>(container.transform).Init(container);
StartCoroutine(container.Build(asset));
return container;
}
}

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{
"name": "ParticleImage"
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AssetKits.ParticleImage
{
public class ParticleImage : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}

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using TMPro;
using System.Linq;
using UnityEngine;
using UnityEngine.Events;
using System.Collections.Generic;
using System;
public class EversoulCharacterDropdown : MonoBehaviour
{
[SerializeField] private TMP_Dropdown MainDropdown;
[SerializeField] private TMP_InputField MainLabel;
public List<string> DropdownLabels = new List<string>() { "Character", "Costume" };
public List<TMP_Dropdown> Dropdowns = new List<TMP_Dropdown>();
public List<TMP_InputField> Labels = new List<TMP_InputField>();
private bool _awake;
private void Awake()
{
if (_awake) return;
_awake = true;
Rebuild();
}
private void Rebuild()
{
var labelParent = MainLabel.transform.parent;
var dropdownParent = MainDropdown.transform.parent;
MainDropdown.ClearOptions();
Dropdowns.Clear();
Dropdowns.Add(MainDropdown);
foreach (var child in dropdownParent.GetComponentsInChildren<TMP_Dropdown>())
{
if (child != MainDropdown) Destroy(child);
}
foreach (var child in labelParent.GetComponentsInChildren<TMP_Dropdown>())
{
if (child != MainLabel) Destroy(child);
}
MainDropdown.name = DropdownLabels[0];
MainLabel.text = DropdownLabels[0];
foreach (var label in DropdownLabels.Skip(1))
{
var dd = Instantiate(MainDropdown, dropdownParent);
dd.name = "dropdown_" + label;
var ll = Instantiate(MainLabel, labelParent);
ll.name = label + " (TMP)";
ll.text = label;
Dropdowns.Add(dd);
}
}
public void SetData(List<CharacterAsset> characters)
{
Awake();
SetDropdownData(0, characters.Select(c => c.Name).Distinct().ToList(), true, true);
UnityAction<int> groupCallback = (index) =>
{
if (index == 0) return;
var name = GetOption(0);
SetDropdownData(1, characters.Where(c => c.Name == name).Select(c => c.Prefab).Distinct().ToList(), true, true);
//SetDropdownData(2, new List<string>(), true, true);
};
UnityAction<int> charaCallback = (index) =>
{
if (index == 0) return;
var name = GetOption(0);
var prefab = GetOption(1);
var costume = characters.First(c => c.Name == name && c.Prefab == prefab);
EversoulModelBuilder.Instance.SpawnCharacter(costume);
};
SetCallbacks(new List<UnityAction<int>>()
{
groupCallback,
charaCallback
});
}
public void SetCallbacks(List<UnityAction<int>> callbacks)
{
if (callbacks.Count < Dropdowns.Count)
{
Error.Log(Color.red, $"Incorrect number of callbacks for dropdowns. Got {callbacks.Count}, required {Dropdowns.Count}");
}
for (int i = 0; i < Dropdowns.Count; i++)
{
Dropdowns[i].onValueChanged.RemoveAllListeners();
Dropdowns[i].onValueChanged.AddListener(callbacks[i]);
}
}
public void OnDropdownSelected(int selection)
{
if (selection == 0)
{
Debug.LogError("Delete Current");
}
StartCoroutine(ModelBuilder.GetInstance().SpawnAsset(AssetTypes.Character, MainDropdown.options[selection].text));
}
public void SetDropdownData(string label, List<string> options, bool nullValue = false, bool sortValues = false)
{
var depth = DropdownLabels.IndexOf(label);
SetDropdownData(depth, options, nullValue, sortValues);
}
public string GetOption(int depth)
{
if (Dropdowns[depth].value == 0) return null;
return Dropdowns[depth].options[Dropdowns[depth].value].text;
}
public void SetDropdownData(int depth, List<string> options, bool nullValue = false, bool sortValues = false)
{
if (depth >= Dropdowns.Count || depth < 0)
{
Error.Log(Color.red, $"Dropdown {depth} out of range");
return;
}
ModelViewerInterface.SetDropdownData(Dropdowns[depth], options, nullValue, sortValues);
}
}

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