Physics sync support

This commit is contained in:
2023-09-14 22:49:31 +02:00
parent 77ffe04e2f
commit 2bcdb780c3
8 changed files with 77 additions and 47 deletions

View File

@@ -1,31 +1,44 @@
import { playerData } from "../Player/playerData"
import { game } from "../game";
export function registerLobbyCallbacks(socket){
socket.on('lobby/playerUpdate', (data) => {
let buff = Buffer.from(data, 'base64');
data = JSON.parse(buff.toString('utf-8'));
if(!socket.hasOwnProperty("userId")) return;
if (game.DBPlayers.hasOwnProperty(socket.id)){
game.DBPlayers[socket.id].position = data["position"]
let buff = Buffer.from(data, 'base64');
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
data1.socketId = socket.id;
let idx = game.lobbyState.players.findIndex((pl) => pl.socketId == socket.id)
if(idx == -1){
game.lobbyState.players.push(data1)
socket.emit('lobby/messages', JSON.stringify(game.messages))
}
else{
console.log("got incorrect request")
game.lobbyState.players[idx] = data1
}
});
socket.on('lobby/lobbyUpdate', (data) => {
if(!socket.hasOwnProperty("userId")) return;
let buff = Buffer.from(data, 'base64');
let data1 = JSON.parse(buff.toString('utf-8'));
game.lobbyState.objects = data1.objects
});
socket.on('lobby/message', (data) => {
if(!socket.hasOwnProperty("userId")) return;
let buff = Buffer.from(data, 'base64');
data = JSON.parse(buff.toString('utf-8'));
console.log(socket.conn.transport.name);
console.log("received message: " + JSON.stringify(data))
data.timestamp = new Date().toLocaleString();
while(game.messages.length >= 20){
game.messages.pop();
}
console.log("broadcastin");
game.messages.unshift(data)
socket.io.emit('lobby/messages', JSON.stringify(game.messages))
});

8
Lobby/lobbyState.ts Normal file
View File

@@ -0,0 +1,8 @@
import { physicsObject } from "../Classes/physicsObject";
import { playerData } from "../Player/playerData";
export class lobbyState{
hostSocket : string
players : playerData[] = [];
objects : physicsObject[] = [];
}