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Physics sync support
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@@ -1,31 +1,44 @@
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import { playerData } from "../Player/playerData"
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import { game } from "../game";
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export function registerLobbyCallbacks(socket){
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socket.on('lobby/playerUpdate', (data) => {
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let buff = Buffer.from(data, 'base64');
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data = JSON.parse(buff.toString('utf-8'));
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if(!socket.hasOwnProperty("userId")) return;
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if (game.DBPlayers.hasOwnProperty(socket.id)){
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game.DBPlayers[socket.id].position = data["position"]
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let buff = Buffer.from(data, 'base64');
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let data1 : playerData = JSON.parse(buff.toString('utf-8'));
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data1.socketId = socket.id;
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let idx = game.lobbyState.players.findIndex((pl) => pl.socketId == socket.id)
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if(idx == -1){
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game.lobbyState.players.push(data1)
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socket.emit('lobby/messages', JSON.stringify(game.messages))
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}
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else{
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console.log("got incorrect request")
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game.lobbyState.players[idx] = data1
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}
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});
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socket.on('lobby/lobbyUpdate', (data) => {
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if(!socket.hasOwnProperty("userId")) return;
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let buff = Buffer.from(data, 'base64');
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let data1 = JSON.parse(buff.toString('utf-8'));
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game.lobbyState.objects = data1.objects
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});
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socket.on('lobby/message', (data) => {
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if(!socket.hasOwnProperty("userId")) return;
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let buff = Buffer.from(data, 'base64');
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data = JSON.parse(buff.toString('utf-8'));
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console.log(socket.conn.transport.name);
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console.log("received message: " + JSON.stringify(data))
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data.timestamp = new Date().toLocaleString();
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while(game.messages.length >= 20){
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game.messages.pop();
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}
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console.log("broadcastin");
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game.messages.unshift(data)
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socket.io.emit('lobby/messages', JSON.stringify(game.messages))
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});
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8
Lobby/lobbyState.ts
Normal file
8
Lobby/lobbyState.ts
Normal file
@@ -0,0 +1,8 @@
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import { physicsObject } from "../Classes/physicsObject";
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import { playerData } from "../Player/playerData";
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export class lobbyState{
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hostSocket : string
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players : playerData[] = [];
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objects : physicsObject[] = [];
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}
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