KF-MMO-Server/Lobby/lobbySocket.ts

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import { lobbyMessage } from "../Classes/lobbyMessage";
import { playerData } from "../Classes/playerData"
import { playerInventory } from "../Classes/playerInventory";
import { userData } from "../Classes/userData";
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import { game } from "../game";
export function registerLobbyCallbacks(socket){
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socket.on('lobby/playerJoin', (data) => {
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
if(socket.user.playerData == null){
let pd = new playerData()
socket.user.playerData = pd
}
socket.user.playerData.characterId = data1.characterId;
socket.user.playerData.socketId = socket.id
game.lobbyState.players.push(socket.user.playerData)
game.socketIO.emit("lobby/playerJoin", JSON.stringify(socket.user.playerData))
});
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socket.on('lobby/playerUpdate', (data) => {
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if(!socket.hasOwnProperty("user")) return;
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let buff = Buffer.from(data, 'base64');
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let data1 : playerData = JSON.parse(buff.toString('utf-8'));
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data1.socketId = socket.id
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let idx = game.lobbyState.players.findIndex((pl) => pl.socketId == socket.id)
if(idx == -1){
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socket.player = data1
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game.lobbyState.players.push(data1)
socket.emit('lobby/messages', JSON.stringify(game.messages))
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}
else{
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game.lobbyState.players[idx] = data1
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}
});
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socket.on('lobby/lobbyUpdate', (data) => {
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if(!socket.hasOwnProperty("user")) return;
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let buff = Buffer.from(data, 'base64');
let data1 = JSON.parse(buff.toString('utf-8'));
game.lobbyState.objects = data1.objects
});
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socket.on('lobby/loadoutChanged', (data) => {
if(!socket.hasOwnProperty("user")) return;
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let buff = Buffer.from(data, 'base64');
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let data1 : playerData = JSON.parse(buff.toString('utf-8'));
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socket.user.playerData.inventory = data1.inventory
playerInventory.validate(socket.user.playerData.inventory)
game.socketIO.emit("lobby/loadoutChanged", JSON.stringify(socket.user.playerData))
});
socket.on('lobby/message', (data) => {
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : lobbyMessage = JSON.parse(buff.toString('utf-8'));
data1.timestamp = new Date().toLocaleString();
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game.addMessage(data1)
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});
}