Items and inventory

This commit is contained in:
2023-09-15 23:42:42 +02:00
parent 2bcdb780c3
commit 7e6bfdbd98
21 changed files with 335 additions and 96 deletions

View File

@@ -1,36 +1,39 @@
import { game } from "../game";
import { publicUserData, userData } from "./userData";
import { userData } from "../Classes/userData";
import { users } from "./users";
export function registerAccountCallbacks(socket){
function emitLogin(result : userData, registered:boolean = false){
socket.emit("account/login", JSON.stringify(new publicUserData(result, socket.id)));
if(result != null){
socket.userId = result.Id;
socket.emit("account/login", JSON.stringify(userData.makeSafe(result, socket.id)));
socket.user = result
if(registered){
console.log(`User ${(result as userData).Login} registerd and logged in`);
console.log(`User ${(result as userData).login} registerd and logged in`);
}
else{
console.log(`User ${(result as userData).Login} logged in`);
console.log(`User ${(result as userData).login} logged in`);
}
}
else{
socket.emit("account/login", "");
console.log("Login Failed");
}
}
socket.on('account/register', (data) => {
let buff = Buffer.from(data, 'base64');
let json = JSON.parse(buff.toString('utf-8'));
let result = users.createUser(json.Login, json.Password);
let json : userData = JSON.parse(buff.toString('utf-8'));
if (!json.login || !json.password) return
let result = users.createUser(json.login, json.password);
emitLogin(result, true);
});
socket.on('account/login', (data) => {
let buff = Buffer.from(data, 'base64');
let json = JSON.parse(buff.toString('utf-8'));
let result = users.readUser(json.Login, json.Password);
let json : userData = JSON.parse(buff.toString('utf-8'));
if (!json.login || !json.password) return
let result = users.readUser(json.login, json.password);
emitLogin(result);
});

View File

@@ -1,28 +0,0 @@
export class userData{
Id: number;
Checksum: number;
Login: string;
Password: string;
Characters: number[] = [];
constructor(id:number, login:string, password:string){
this.Id = id;
this.Login = login;
this.Password = password;
}
}
export class publicUserData{
Id: number;
Login: string;
SocketId: string;
constructor(user:userData, socket: string){
if(user == null){
return null;
}
this.Id = user.Id;
this.Login = user.Login;
this.SocketId = socket;
}
}

View File

@@ -1,10 +1,10 @@
import { game } from "../game";
import { userData } from "./userData";
import { userData } from "../Classes/userData";
const fs = require('fs');
export class users{
static createUser(login, password){
if(game.accountsDB.filter(u=>u.Login == login)[0] != undefined){
if (game.accountsDB.find(u=>u.login == login) != null){
console.log(`User ${login} alread exists`);
return null;
}
@@ -15,43 +15,51 @@ export class users{
}
static readUser(login, password){
let user = game.accountsDB.filter(u=>u.Login == login && u.Password == password)[0];
if(user != undefined){
let user = game.accountsDB.find(u=>u.login == login && u.password == password)
if(user != null){
return user;
}
return null;
}
static readUserID(id : number){
let user = game.accountsDB.filter(u=>u.Id == id)[0];
let user = game.accountsDB.filter(u=>u.id == id)[0];
return user;
}
static updateUser(userNew : userData){
let user = this.readUserID(userNew.Id);
let user = this.readUserID(userNew.id);
let sum = Math.floor(Math.random() * 99999);
while(sum == userNew.Checksum){
while(sum == userNew.checksum){
sum = Math.floor(Math.random() * 99999);
}
userNew.Checksum = sum;
userNew.checksum = sum;
game.accountsDB[game.accountsDB.indexOf(user)] = userNew;
}
static saveUsers(){
game.accountsDB.forEach(user => {
let data = JSON.stringify(user, null, 2);
fs.writeFileSync(`Database/Users/${user.Id}_${user.Login}.json`, data);
fs.writeFileSync(`Database/Users/${user.id}_${user.login}.json`, data);
});
}
static loadUsers(){
let maxItemId = 0;
fs.readdir(`Database/Users/`, (err, files) => {
files.forEach(file => {
fs.readFile(`Database/Users/${file}`, (err, data) => {
if (err) throw err;
let user = JSON.parse(data);
game.accountsDB.push(user);
console.log(`Loaded ${user.Login}`);
if(user.playerData != null){
user.playerData.inventory.items.forEach(i=>{
if(i.id > maxItemId){
game.itemCount = maxItemId = i.id
}
})
}
console.log(`Loaded ${user.login}`);
});
});
});